Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)

(cherry picked from commit 7e0d0d0bb9)
This commit is contained in:
Bruno Ortiz 2017-01-02 10:37:22 -02:00 committed by Rémi Verschelde
parent 0b6d4e92b5
commit 4f35fdd1e3
3 changed files with 14 additions and 0 deletions

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@ -11669,6 +11669,13 @@
Get the main editor control. Use this as a parent for main screens.
</description>
</method>
<method name="edit_resource">
<argument index="0" name="p_resource" type="Resource">
</argument>
<description>
Tells the editor to handle the edit of the given resource. Ex: If you pass a Script as a argument, the editor will open the scriptEditor.
</description>
</method>
<method name="get_name" qualifiers="virtual">
<return type="String">
</return>

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@ -75,6 +75,11 @@ Control * EditorPlugin::get_editor_viewport() {
return EditorNode::get_singleton()->get_viewport();
}
void EditorPlugin::edit_resource(const Ref<Resource>& p_resource){
EditorNode::get_singleton()->edit_resource(p_resource);
}
void EditorPlugin::add_control_to_container(CustomControlContainer p_location,Control *p_control) {
switch(p_location) {
@ -327,6 +332,7 @@ void EditorPlugin::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_selection:EditorSelection"),&EditorPlugin::get_selection);
ObjectTypeDB::bind_method(_MD("get_editor_settings:EditorSettings"),&EditorPlugin::get_editor_settings);
ObjectTypeDB::bind_method(_MD("queue_save_layout"),&EditorPlugin::queue_save_layout);
ObjectTypeDB::bind_method(_MD("edit_resource"),&EditorPlugin::edit_resource);
ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::BOOL,"forward_input_event",PropertyInfo(Variant::INPUT_EVENT,"event")));
ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::BOOL,"forward_spatial_input_event",PropertyInfo(Variant::OBJECT,"camera",PROPERTY_HINT_RESOURCE_TYPE,"Camera"),PropertyInfo(Variant::INPUT_EVENT,"event")));

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@ -98,6 +98,7 @@ public:
void remove_control_from_docks(Control *p_control);
void remove_control_from_bottom_panel(Control *p_control);
Control* get_editor_viewport();
void edit_resource(const Ref<Resource>& p_resource);
virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial* p_spatial);
virtual bool forward_input_event(const InputEvent& p_event);