Stop asuming a default value of NIL means there's no default

(cherry picked from commit 18663aa305)
This commit is contained in:
Pedro J. Estébanez 2021-12-11 14:03:48 +01:00 committed by Rémi Verschelde
parent a074b66380
commit 4f38a9e4d6
No known key found for this signature in database
GPG Key ID: C3336907360768E1
6 changed files with 32 additions and 14 deletions

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@ -329,17 +329,21 @@ bool EditorProperty::is_read_only() const {
return read_only;
}
Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) {
Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) {
if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) {
if (r_is_valid) {
*r_is_valid = true;
}
return p_object->call("property_get_revert", p_property);
}
return PropertyUtils::get_property_default_value(p_object, p_property);
return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid);
}
bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) {
Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property);
if (revert_value.get_type() == Variant::NIL) {
bool is_valid_revert = false;
Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert);
if (!is_valid_revert) {
return false;
}
Variant current_value = p_object->get(p_property);
@ -522,7 +526,9 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
}
if (revert_rect.has_point(mb->get_position())) {
Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property);
bool is_valid_revert = false;
Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert);
ERR_FAIL_COND(!is_valid_revert);
emit_changed(property, revert_value);
update_property();
}
@ -611,8 +617,9 @@ static bool _is_value_potential_override(Node *p_node, const String &p_property)
if (states_stack.size()) {
return true;
} else {
bool is_valid_default = false;
bool is_class_default = false;
PropertyUtils::get_property_default_value(p_node, p_property, &states_stack, false, nullptr, &is_class_default);
PropertyUtils::get_property_default_value(p_node, p_property, &is_valid_default, &states_stack, false, nullptr, &is_class_default);
return !is_class_default;
}
}

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@ -42,7 +42,7 @@ public:
static bool get_instanced_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default = true);
static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
static Variant get_property_revert_value(Object *p_object, const StringName &p_property);
static Variant get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid);
static bool can_property_revert(Object *p_object, const StringName &p_property);
};

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@ -3106,8 +3106,9 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap)
states_stack_ready = true;
}
Variant orig = PropertyUtils::get_property_default_value(p_node, E->get().name, &states_stack);
if (!PropertyUtils::is_property_value_different(v, orig)) {
bool is_valid_default = false;
Variant orig = PropertyUtils::get_property_default_value(p_node, E->get().name, &is_valid_default, &states_stack);
if (is_valid_default && !PropertyUtils::is_property_value_different(v, orig)) {
continue;
}

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@ -48,7 +48,7 @@ bool PropertyUtils::is_property_value_different(const Variant &p_a, const Varian
}
}
Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) {
// This function obeys the way property values are set when an object is instantiated,
// which is the following (the latter wins):
// 1. Default value from builtin class
@ -58,6 +58,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = false;
}
if (r_is_valid) {
*r_is_valid = false;
}
Ref<Script> topmost_script;
@ -69,6 +72,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
bool found = false;
Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found);
if (found) {
if (r_is_valid) {
*r_is_valid = true;
}
return value_in_ancestor;
}
// Save script for later
@ -95,6 +101,9 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
topmost_script->update_exports();
}
if (topmost_script->get_property_default_value(p_property, default_value)) {
if (r_is_valid) {
*r_is_valid = true;
}
return default_value;
}
}
@ -103,7 +112,7 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
if (r_is_class_default) {
*r_is_class_default = true;
}
return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, r_is_valid);
}
// Like SceneState::PackState, but using a raw pointer to avoid the cost of

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@ -38,7 +38,7 @@ class PropertyUtils {
public:
static bool is_property_value_different(const Variant &p_a, const Variant &p_b);
// Gets the most pure default value, the one that would be set when the node has just been instantiated
static Variant get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
static Variant get_property_default_value(const Object *p_object, const StringName &p_property, bool *r_is_valid = nullptr, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr);
// Gets the instance/inheritance states of this node, in order of precedence,
// that is, from the topmost (the most able to override values) to the lowermost

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@ -499,8 +499,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value;
if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) {
Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true);
if (!PropertyUtils::is_property_value_different(value, default_value)) {
bool is_valid_default = false;
Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true);
if (is_valid_default && !PropertyUtils::is_property_value_different(value, default_value)) {
continue;
}
}