add 3.x compatibility for animation loop mode
(cherry picked from commit 1686a7a1a2
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@ -427,6 +427,11 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
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} else {
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} else {
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return false;
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return false;
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}
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}
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#ifndef DISABLE_DEPRECATED
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} else if (prop_name == "loop" && p_value.operator bool()) { // Compatibility with Godot 3.x.
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loop_mode = Animation::LoopMode::LOOP_LINEAR;
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return true;
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#endif // DISABLE_DEPRECATED
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} else {
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} else {
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return false;
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return false;
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}
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}
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