Merge pull request #57436 from AnilBK/change-scopes
Scope Changes for some variables.
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commit
4f40a71e03
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@ -292,15 +292,14 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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_commit_action();
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return true;
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} else {
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Vector<Vector2> vertices2 = _get_polygon(insert.polygon);
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pre_move_edit = vertices2;
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pre_move_edit = vertices;
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edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
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vertices2.insert(edited_point.vertex, edited_point.pos);
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vertices.insert(edited_point.vertex, edited_point.pos);
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selected_point = Vertex(edited_point.polygon, edited_point.vertex);
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edge_point = PosVertex();
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undo_redo->create_action(TTR("Insert Point"));
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_action_set_polygon(insert.polygon, vertices2);
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_action_set_polygon(insert.polygon, vertices);
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_commit_action();
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return true;
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}
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@ -265,15 +265,15 @@ bool Line2D::get_antialiased() const {
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}
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void Line2D::_draw() {
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if (_points.size() <= 1 || _width == 0.f) {
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int len = _points.size();
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if (len <= 1 || _width == 0.f) {
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return;
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}
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// TODO Is this really needed?
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// Copy points for faster access
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Vector<Vector2> points;
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points.resize(_points.size());
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int len = points.size();
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points.resize(len);
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{
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const Vector2 *points_read = _points.ptr();
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for (int i = 0; i < len; ++i) {
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@ -244,10 +244,9 @@ Point2 Node2D::get_global_position() const {
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}
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void Node2D::set_global_position(const Point2 &p_pos) {
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Transform2D inv;
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CanvasItem *pi = get_parent_item();
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if (pi) {
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inv = pi->get_global_transform().affine_inverse();
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Transform2D inv = pi->get_global_transform().affine_inverse();
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set_position(inv.xform(p_pos));
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} else {
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set_position(p_pos);
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@ -295,14 +295,14 @@ void Polygon2D::_notification(int p_what) {
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}
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Vector<Color> colors;
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colors.resize(len);
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if (vertex_colors.size() == points.size()) {
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colors.resize(len);
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const Color *color_r = vertex_colors.ptr();
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for (int i = 0; i < len; i++) {
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colors.write[i] = color_r[i];
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}
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} else {
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colors.resize(len);
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for (int i = 0; i < len; i++) {
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colors.write[i] = color;
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}
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