Check if global class file still exists before registering it

(cherry picked from commit e264ae20d2)
This commit is contained in:
Wilson E. Alvarez 2020-07-27 23:05:34 -04:00 committed by Rémi Verschelde
parent 36b746d903
commit 4f9ca00294
1 changed files with 2 additions and 1 deletions

View File

@ -31,6 +31,7 @@
#include "script_language.h" #include "script_language.h"
#include "core/core_string_names.h" #include "core/core_string_names.h"
#include "core/os/file_access.h"
#include "core/project_settings.h" #include "core/project_settings.h"
ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES]; ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
@ -166,7 +167,7 @@ void ScriptServer::init_languages() {
for (int i = 0; i < script_classes.size(); i++) { for (int i = 0; i < script_classes.size(); i++) {
Dictionary c = script_classes[i]; Dictionary c = script_classes[i];
if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) if (!c.has("class") || !c.has("language") || !c.has("path") || !FileAccess::exists(c["path"]) || !c.has("base"))
continue; continue;
add_global_class(c["class"], c["base"], c["language"], c["path"]); add_global_class(c["class"], c["base"], c["language"], c["path"]);
} }