Removing Print statement effects perf.
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@ -8445,7 +8445,7 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic
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static uint16_t _draw_poly_indices[_max_draw_poly_indices];
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for (int i=0; i<p_vertex_count; i++) {
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_draw_poly_indices[i] = p_indices[i];
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OS::get_singleton()->print("ind: %d ", p_indices[i]);
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//OS::get_singleton()->print("ind: %d ", p_indices[i]);
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};
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//copy the data to GPU.
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