Merge pull request #9845 from kubecz3k/more-plugin-docs

documentation for EditorPlugin and ScriptEditor
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Rémi Verschelde 2017-07-25 20:30:10 +02:00 committed by GitHub
commit 4fc60d4176
1 changed files with 85 additions and 0 deletions

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@ -14114,6 +14114,8 @@
<argument index="1" name="event" type="InputEvent">
</argument>
<description>
Implement this function if you are interested in 3D view screen input events. It will be called only if currently selected node is handled by your plugin.
If you would like to always gets those input events then additionally use [method set_input_forwarding_always_enabled].
</description>
</method>
<method name="get_base_control">
@ -14137,6 +14139,13 @@
Get the general settings for the editor (the same window that appears in the Settings menu).
</description>
</method>
<method name="get_edited_scene_root">
<return type="Node">
</return>
<description>
Returns root node of currently edited scene.
</description>
</method>
<method name="get_editor_viewport">
<return type="Control">
</return>
@ -14151,6 +14160,13 @@
Get the name of the editor plugin. For main scren plugins this is what will appear in the selector (which by default is 2D, 3D, Script).
</description>
</method>
<method name="get_open_scenes">
<return type="Array">
</return>
<description>
Will return an Array of Strings which represent file paths to currently open scenes.
</description>
</method>
<method name="get_resource_filesystem">
<return type="EditorFileSystem">
</return>
@ -14165,6 +14181,13 @@
Get tool for generating resource previews.
</description>
</method>
<method name="get_script_editor">
<return type="ScriptEditor">
</return>
<description>
Will return ScriptEditor object which contains informations about state of the scripts which are currently open by the editor.
</description>
</method>
<method name="get_selection">
<return type="EditorSelection">
</return>
@ -14289,6 +14312,7 @@
</method>
<method name="set_input_event_forwarding_always_enabled">
<description>
Use this method if you always want to receive inputs from 3D view screen inside [method forward_spatial_gui_input]. It might be especially usable if your plugin will want to use raycast in the scene.
</description>
</method>
<method name="set_state" qualifiers="virtual">
@ -14345,6 +14369,29 @@
<constant name="DOCK_SLOT_MAX" value="8">
</constant>
</constants>
<signals>
<signal name="main_screen_changed">
<argument index="0" name="screen_name" type="String">
</argument>
<description>
Emitted when user change main screen view (2D, 3D, Script, AssetLib). Works also with screens which are defined by plugins.
</description>
</signal>
<signal name="scene_changed">
<argument index="0" name="scene_root" type="Node">
</argument>
<description>
Emitted when user change scene. The argument is a root node of freshly opened scene.
</description>
</signal>
<signal name="scene_closed">
<argument index="0" name="filepath" type="String">
</argument>
<description>
Emitted when user close scene. The argument is file path to a closed scene.
</description>
</signal>
</signals>
</class>
<class name="EditorResourcePreview" inherits="Node" category="Core">
<brief_description>
@ -39989,6 +40036,44 @@
<constants>
</constants>
</class>
<class name="ScriptEditor" inherits="PanelContainer" category="Core">
<brief_description>
</brief_description>
<description>
</description>
<methods>
<method name="get_current_script">
<return type="Script">
</return>
<description>
Returns a [Script] that is currently active in editor.
</description>
</method>
<method name="get_open_scripts">
<return type="Array">
</return>
<description>
Returns an array with all [Script] objects which are currently open in editor.
</description>
</method>
</methods>
<signals>
<signal name="editor_script_changed">
<argument index="0" name="script" type="Script">
</argument>
<description>
Emitted when user changed active script. Argument is a freshly activated [Script].
</description>
</signal>
<signal name="script_close">
<argument index="0" name="script" type="Script">
</argument>
<description>
Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
</description>
</signal>
</signals>
</class>
<class name="SegmentShape2D" inherits="Shape2D" category="Core">
<brief_description>
Segment Shape for 2D Collision Detection.