Allow disabling the RegEx module in the editor
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520462e98c
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@ -683,7 +683,7 @@ if selected_platform in platform_list:
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if env["minizip"]:
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env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
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editor_module_list = ["freetype", "regex"]
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editor_module_list = ["freetype"]
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if env["tools"] and not env.module_check_dependencies("tools", editor_module_list):
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print(
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"Build option 'module_"
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@ -30,23 +30,19 @@
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#include "rename_dialog.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "core/string/print_string.h"
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#include "editor_node.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "editor_themes.h"
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#include "modules/regex/regex.h"
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#include "plugins/script_editor_plugin.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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#include "scene/gui/tab_container.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#else
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#error "Can't build editor rename dialog without RegEx module."
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#endif
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RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) {
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scene_tree_editor = p_scene_tree_editor;
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undo_redo = p_undo_redo;
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@ -655,3 +651,5 @@ void RenameDialog::_features_toggled(bool pressed) {
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size.y = 0;
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set_size(size);
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}
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#endif // MODULE_REGEX_ENABLED
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@ -31,6 +31,9 @@
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#ifndef RENAME_DIALOG_H
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#define RENAME_DIALOG_H
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_REGEX_ENABLED
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#include "scene/gui/check_box.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/option_button.h"
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@ -113,4 +116,6 @@ public:
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~RenameDialog() {}
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};
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#endif
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#endif // MODULE_REGEX_ENABLED
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#endif // RENAME_DIALOG_H
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@ -83,10 +83,12 @@ void SceneTreeDock::unhandled_key_input(const Ref<InputEvent> &p_event) {
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return;
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}
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if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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_tool_selected(TOOL_BATCH_RENAME);
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} else if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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if (ED_IS_SHORTCUT("scene_tree/rename", p_event)) {
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_tool_selected(TOOL_RENAME);
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#ifdef MODULE_REGEX_ENABLED
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} else if (ED_IS_SHORTCUT("scene_tree/batch_rename", p_event)) {
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_tool_selected(TOOL_BATCH_RENAME);
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#endif // MODULE_REGEX_ENABLED
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} else if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) {
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_tool_selected(TOOL_NEW);
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} else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) {
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@ -336,6 +338,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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current_option = p_tool;
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switch (p_tool) {
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#ifdef MODULE_REGEX_ENABLED
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case TOOL_BATCH_RENAME: {
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if (!profile_allow_editing) {
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break;
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@ -344,6 +347,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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rename_dialog->popup_centered();
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}
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} break;
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#endif // MODULE_REGEX_ENABLED
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case TOOL_RENAME: {
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if (!profile_allow_editing) {
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break;
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@ -2807,11 +2811,13 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
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}
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}
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#ifdef MODULE_REGEX_ENABLED
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if (profile_allow_editing && selection.size() > 1) {
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//this is not a commonly used action, it makes no sense for it to be where it was nor always present.
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menu->add_separator();
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menu->add_icon_shortcut(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME);
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}
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#endif // MODULE_REGEX_ENABLED
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menu->add_separator();
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menu->add_icon_item(get_theme_icon(SNAME("Help"), SNAME("EditorIcons")), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION);
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@ -3321,8 +3327,10 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
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create_dialog->connect("create", callable_mp(this, &SceneTreeDock::_create));
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create_dialog->connect("favorites_updated", callable_mp(this, &SceneTreeDock::_update_create_root_dialog));
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#ifdef MODULE_REGEX_ENABLED
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rename_dialog = memnew(RenameDialog(scene_tree, &editor_data->get_undo_redo()));
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add_child(rename_dialog);
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#endif // MODULE_REGEX_ENABLED
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script_create_dialog = memnew(ScriptCreateDialog);
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script_create_dialog->set_inheritance_base_type("Node");
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@ -62,7 +62,9 @@ class SceneTreeDock : public VBoxContainer {
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TOOL_COPY,
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TOOL_PASTE,
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TOOL_RENAME,
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#ifdef MODULE_REGEX_ENABLED
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TOOL_BATCH_RENAME,
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#endif // MODULE_REGEX_ENABLED
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TOOL_REPLACE,
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TOOL_EXTEND_SCRIPT,
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TOOL_ATTACH_SCRIPT,
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@ -105,7 +107,9 @@ class SceneTreeDock : public VBoxContainer {
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int current_option;
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CreateDialog *create_dialog;
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#ifdef MODULE_REGEX_ENABLED
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RenameDialog *rename_dialog;
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#endif // MODULE_REGEX_ENABLED
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Button *button_add;
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Button *button_instance;
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