fix default glTF metallic & roughness factor values
The glTF 2.0 spec says that these pbrMetallicRoughness material
properties should be set as 1.0 by default.
In fact, KhronosGroup's official Blender Exporter does not even write
down those parameters if they are set as 1.0.
However, Godot import them as 0.0.
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness
Fixes: #19613 https://github.com/godotengine/godot/issues/19613
(cherry picked from commit 01b01209a3
)
This commit is contained in:
parent
b5338b640f
commit
4fcb0d036c
|
@ -1253,12 +1253,15 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
|
|||
}
|
||||
|
||||
if (mr.has("metallicFactor")) {
|
||||
|
||||
material->set_metallic(mr["metallicFactor"]);
|
||||
} else {
|
||||
material->set_metallic(1.0);
|
||||
}
|
||||
if (mr.has("roughnessFactor")) {
|
||||
|
||||
if (mr.has("roughnessFactor")) {
|
||||
material->set_roughness(mr["roughnessFactor"]);
|
||||
} else {
|
||||
material->set_roughness(1.0);
|
||||
}
|
||||
|
||||
if (mr.has("metallicRoughnessTexture")) {
|
||||
|
|
Loading…
Reference in New Issue