Fixed high cpu usage with PulseAudio
(cherry picked from commit 11078101db
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@ -177,7 +177,11 @@ Error AudioDriverPulseAudio::init_device() {
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pa_buffer_attr attr;
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pa_buffer_attr attr;
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// set to appropriate buffer length (in bytes) from global settings
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// set to appropriate buffer length (in bytes) from global settings
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attr.tlength = pa_buffer_size * sizeof(int16_t);
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// Note: PulseAudio defaults to 4 fragments, which means that the actual
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// latency is tlength / fragments. It seems that the PulseAudio has no way
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// to get the fragments number so we're hardcoding this to the default of 4
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const int fragments = 4;
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attr.tlength = pa_buffer_size * sizeof(int16_t) * fragments;
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// set them to be automatically chosen
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// set them to be automatically chosen
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attr.prebuf = (uint32_t)-1;
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attr.prebuf = (uint32_t)-1;
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attr.maxlength = (uint32_t)-1;
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attr.maxlength = (uint32_t)-1;
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