Use Point2 consistently in Control methods

While Size2 and Point2 are just aliases,
which is why this doesn't fail compilation,
it's nice to have things consistent.
This commit is contained in:
Yuri Sizov 2023-04-13 15:26:50 +02:00
parent 4dcf2c5431
commit 4fed87320c
1 changed files with 8 additions and 8 deletions

View File

@ -765,7 +765,7 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos,
set_offset(p_side, p_pos);
}
void Control::set_begin(const Size2 &p_point) {
void Control::set_begin(const Point2 &p_point) {
ERR_FAIL_COND(!isfinite(p_point.x) || !isfinite(p_point.y));
if (data.offset[0] == p_point.x && data.offset[1] == p_point.y) {
return;
@ -776,11 +776,11 @@ void Control::set_begin(const Size2 &p_point) {
_size_changed();
}
Size2 Control::get_begin() const {
return Size2(data.offset[0], data.offset[1]);
Point2 Control::get_begin() const {
return Point2(data.offset[0], data.offset[1]);
}
void Control::set_end(const Size2 &p_point) {
void Control::set_end(const Point2 &p_point) {
if (data.offset[2] == p_point.x && data.offset[3] == p_point.y) {
return;
}
@ -790,8 +790,8 @@ void Control::set_end(const Size2 &p_point) {
_size_changed();
}
Size2 Control::get_end() const {
return Size2(data.offset[2], data.offset[3]);
Point2 Control::get_end() const {
return Point2(data.offset[2], data.offset[3]);
}
void Control::set_h_grow_direction(GrowDirection p_direction) {
@ -1358,11 +1358,11 @@ void Control::set_grow_direction_preset(LayoutPreset p_preset) {
/// Manual positioning.
void Control::_set_position(const Size2 &p_point) {
void Control::_set_position(const Point2 &p_point) {
set_position(p_point);
}
void Control::set_position(const Size2 &p_point, bool p_keep_offsets) {
void Control::set_position(const Point2 &p_point, bool p_keep_offsets) {
if (p_keep_offsets) {
_compute_anchors(Rect2(p_point, data.size_cache), data.offset, data.anchor);
} else {