Make Color::from_hsv use Color::set_hsv

(cherry picked from commit b59a06da25)
This commit is contained in:
kleonc 2021-02-25 19:50:43 +01:00 committed by Rémi Verschelde
parent 292c9e380a
commit 5022103ee7
1 changed files with 3 additions and 50 deletions

View File

@ -456,56 +456,9 @@ String Color::to_html(bool p_alpha) const {
} }
Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const { Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
Color c;
p_h = Math::fmod(p_h * 360.0f, 360.0f); c.set_hsv(p_h, p_s, p_v, p_a);
if (p_h < 0.0) return c;
p_h += 360.0f;
const float h_ = p_h / 60.0f;
const float c = p_v * p_s;
const float x = c * (1.0f - Math::abs(Math::fmod(h_, 2.0f) - 1.0f));
float r, g, b;
switch ((int)h_) {
case 0: {
r = c;
g = x;
b = 0;
} break;
case 1: {
r = x;
g = c;
b = 0;
} break;
case 2: {
r = 0;
g = c;
b = x;
} break;
case 3: {
r = 0;
g = x;
b = c;
} break;
case 4: {
r = x;
g = 0;
b = c;
} break;
case 5: {
r = c;
g = 0;
b = x;
} break;
default: {
r = 0;
g = 0;
b = 0;
} break;
}
const float m = p_v - c;
return Color(m + r, m + g, m + b, p_a);
} }
// FIXME: Remove once Godot 3.1 has been released // FIXME: Remove once Godot 3.1 has been released