Remove override keyword from csharp_script.h to fix build errors

Fixes godotengine/godot#40572
This commit is contained in:
Andy Maloney 2020-07-21 13:17:58 -04:00
parent 7b4b83e9dc
commit 502a3d580f

View File

@ -179,7 +179,7 @@ public:
virtual void get_script_property_list(List<PropertyInfo> *p_list) const; virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
virtual void update_exports(); virtual void update_exports();
void get_members(Set<StringName> *p_members) override; virtual void get_members(Set<StringName> *p_members);
virtual bool is_tool() const { return tool; } virtual bool is_tool() const { return tool; }
virtual bool is_valid() const { return valid; } virtual bool is_valid() const { return valid; }