diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index d00b03fb8a6..8f3405c71be 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -316,9 +316,14 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener for (Map::Element *E = snode->uniforms.front(); E; E = E->next()) { StringBuffer<> uniform_code; - uniform_code += "uniform "; + // use highp if no precision is specified to prevent different default values in fragment and vertex shader + SL::DataPrecision precision = E->get().precision; + if (precision == SL::PRECISION_DEFAULT) { + precision = SL::PRECISION_HIGHP; + } - uniform_code += _prestr(E->get().precision); + uniform_code += "uniform "; + uniform_code += _prestr(precision); uniform_code += _typestr(E->get().type); uniform_code += " "; uniform_code += _mkid(E->key());