Make `Menu/OptionButton` item auto-highlight behave better
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f428bfd456
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50506e19a6
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@ -64,6 +64,8 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
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bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0;
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if (button_masked || ui_accept) {
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was_mouse_pressed = button_masked;
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on_action_event(p_event);
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return;
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}
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@ -388,6 +390,10 @@ Ref<ButtonGroup> BaseButton::get_button_group() const {
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return button_group;
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}
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bool BaseButton::_was_pressed_by_mouse() const {
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return was_mouse_pressed;
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}
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void BaseButton::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_gui_input"), &BaseButton::_gui_input);
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ClassDB::bind_method(D_METHOD("_unhandled_input"), &BaseButton::_unhandled_input);
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@ -449,6 +455,7 @@ BaseButton::BaseButton() {
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toggle_mode = false;
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shortcut_in_tooltip = true;
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keep_pressed_outside = false;
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was_mouse_pressed = false;
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status.pressed = false;
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status.press_attempt = false;
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status.hovering = false;
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@ -49,6 +49,7 @@ private:
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bool toggle_mode;
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bool shortcut_in_tooltip;
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bool keep_pressed_outside;
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bool was_mouse_pressed;
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FocusMode enabled_focus_mode;
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Ref<ShortCut> shortcut;
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@ -79,6 +80,8 @@ protected:
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virtual void _unhandled_input(Ref<InputEvent> p_event);
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void _notification(int p_what);
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bool _was_pressed_by_mouse() const;
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public:
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enum DrawMode {
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DRAW_NORMAL,
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@ -29,7 +29,6 @@
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/*************************************************************************/
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#include "menu_button.h"
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#include "core/os/input.h"
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#include "core/os/keyboard.h"
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#include "scene/main/viewport.h"
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@ -64,9 +63,7 @@ void MenuButton::pressed() {
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popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size()));
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// If not triggered by the mouse, start the popup with its first item selected.
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if (popup->get_item_count() > 0 &&
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((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
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(get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) {
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if (popup->get_item_count() > 0 && !_was_pressed_by_mouse()) {
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popup->set_current_index(0);
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}
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@ -29,7 +29,6 @@
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/*************************************************************************/
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#include "option_button.h"
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#include "core/os/input.h"
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#include "core/print_string.h"
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static const int NONE_SELECTED = -1;
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@ -114,9 +113,7 @@ void OptionButton::pressed() {
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popup->set_scale(get_global_transform().get_scale());
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// If not triggered by the mouse, start the popup with its first item selected.
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if (popup->get_item_count() > 0 &&
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((get_action_mode() == ActionMode::ACTION_MODE_BUTTON_PRESS && Input::get_singleton()->is_action_just_pressed("ui_accept")) ||
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(get_action_mode() == ActionMode::ACTION_MODE_BUTTON_RELEASE && Input::get_singleton()->is_action_just_released("ui_accept")))) {
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if (popup->get_item_count() > 0 && !_was_pressed_by_mouse()) {
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popup->set_current_index(0);
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}
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@ -145,7 +145,7 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
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return -1;
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}
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void PopupMenu::_activate_submenu(int over) {
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void PopupMenu::_activate_submenu(int over, bool p_by_keyboard) {
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Node *n = get_node(items[over].submenu);
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ERR_FAIL_COND_MSG(!n, "Item subnode does not exist: " + items[over].submenu + ".");
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Popup *pm = Object::cast_to<Popup>(n);
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@ -172,7 +172,7 @@ void PopupMenu::_activate_submenu(int over) {
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PopupMenu *pum = Object::cast_to<PopupMenu>(pm);
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if (pum) {
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// If not triggered by the mouse, start the popup with its first item selected.
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if (pum->get_item_count() > 0 && Input::get_singleton()->is_action_just_pressed("ui_accept")) {
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if (pum->get_item_count() > 0 && p_by_keyboard) {
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pum->set_current_index(0);
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}
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@ -299,13 +299,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
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}
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} else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
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if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && items[mouse_over].submenu != "" && submenu_over != mouse_over) {
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_activate_submenu(mouse_over);
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_activate_submenu(mouse_over, true);
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accept_event();
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}
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} else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
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if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
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if (items[mouse_over].submenu != "" && submenu_over != mouse_over) {
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_activate_submenu(mouse_over);
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_activate_submenu(mouse_over, true);
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} else {
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activate_item(mouse_over);
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}
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@ -1476,6 +1476,8 @@ void PopupMenu::popup(const Rect2 &p_bounds) {
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}
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PopupMenu::PopupMenu() {
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activated_by_keyboard = false;
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mouse_over = -1;
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submenu_over = -1;
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initial_button_mask = 0;
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@ -76,6 +76,8 @@ class PopupMenu : public Popup {
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}
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};
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bool activated_by_keyboard;
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Timer *submenu_timer;
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List<Rect2> autohide_areas;
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Vector<Item> items;
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@ -89,7 +91,7 @@ class PopupMenu : public Popup {
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virtual Size2 get_minimum_size() const;
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void _scroll(float p_factor, const Point2 &p_over);
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void _gui_input(const Ref<InputEvent> &p_event);
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void _activate_submenu(int over);
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void _activate_submenu(int over, bool p_by_keyboard = false);
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void _submenu_timeout();
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bool invalidated_click;
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