Remove extra exposure multiply in FXAA

This commit is contained in:
clayjohn 2020-10-24 13:11:27 -07:00
parent a03af876d1
commit 505d469e50
1 changed files with 2 additions and 3 deletions

View File

@ -300,9 +300,8 @@ vec3 apply_fxaa(vec3 color, float exposure, vec2 uv_interp, vec2 pixel_size) {
dir * rcpDirMin)) *
pixel_size;
vec3 rgbA = 0.5 * (textureLod(source, uv_interp + dir * (1.0 / 3.0 - 0.5), 0.0).xyz * exposure + textureLod(source, uv_interp + dir * (2.0 / 3.0 - 0.5), 0.0).xyz) * exposure;
vec3 rgbB = rgbA * 0.5 + 0.25 * (textureLod(source, uv_interp + dir * -0.5, 0.0).xyz * exposure +
textureLod(source, uv_interp + dir * 0.5, 0.0).xyz * exposure);
vec3 rgbA = 0.5 * exposure * (textureLod(source, uv_interp + dir * (1.0 / 3.0 - 0.5), 0.0).xyz + textureLod(source, uv_interp + dir * (2.0 / 3.0 - 0.5), 0.0).xyz);
vec3 rgbB = rgbA * 0.5 + 0.25 * exposure * (textureLod(source, uv_interp + dir * -0.5, 0.0).xyz + textureLod(source, uv_interp + dir * 0.5, 0.0).xyz);
float lumaB = dot(rgbB, luma);
if ((lumaB < lumaMin) || (lumaB > lumaMax)) {