Link the right build property to REAL_T_IS_DOUBLE
(cherry picked from commit 178cd046bb
)
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@ -270,7 +270,7 @@ namespace GodotTools.Build
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buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
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if (Internal.GodotIsRealTDouble())
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buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
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buildInfo.CustomProperties.Add("GodotFloat64=true");
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return buildInfo;
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}
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@ -288,7 +288,7 @@ namespace GodotTools.Build
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buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
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if (Internal.GodotIsRealTDouble())
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buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
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buildInfo.CustomProperties.Add("GodotFloat64=true");
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return buildInfo;
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}
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