Hack to force macOS window activation for non-bundled app.
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@ -150,10 +150,44 @@ static Vector2 get_mouse_pos(NSEvent *event) {
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@end
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@end
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@interface GodotApplicationDelegate : NSObject
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@interface GodotApplicationDelegate : NSObject
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- (void)forceUnbundledWindowActivationHackStep1;
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- (void)forceUnbundledWindowActivationHackStep2;
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- (void)forceUnbundledWindowActivationHackStep3;
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@end
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@end
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@implementation GodotApplicationDelegate
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@implementation GodotApplicationDelegate
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- (void)forceUnbundledWindowActivationHackStep1 {
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// Step1: Switch focus to macOS Dock.
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// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
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for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
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[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
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break;
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}
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02];
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}
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- (void)forceUnbundledWindowActivationHackStep2 {
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// Step 2: Register app as foreground process.
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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(void)TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02];
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}
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- (void)forceUnbundledWindowActivationHackStep3 {
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// Step 3: Switch focus back to app window.
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[[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps];
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)notice {
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NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
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if (nsappname == nil) {
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// If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
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[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
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}
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}
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- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename {
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- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename {
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// Note: called before main loop init!
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// Note: called before main loop init!
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char *utfs = strdup([filename UTF8String]);
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char *utfs = strdup([filename UTF8String]);
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@ -2340,7 +2374,7 @@ OS_OSX::OS_OSX() {
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NSMenuItem *menu_item;
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NSMenuItem *menu_item;
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NSString *title;
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NSString *title;
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NSString *nsappname = [[[NSBundle mainBundle] performSelector:@selector(localizedInfoDictionary)] objectForKey:@"CFBundleName"];
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NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
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if (nsappname == nil)
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if (nsappname == nil)
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nsappname = [[NSProcessInfo processInfo] processName];
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nsappname = [[NSProcessInfo processInfo] processName];
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