Fix incorrect shader block parsing

This commit is contained in:
Yuri Roubinsky 2020-03-20 17:24:00 +03:00
parent 2772840a60
commit 50729e4e35
1 changed files with 3 additions and 1 deletions

View File

@ -5083,7 +5083,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
//a sub block, just because..
BlockNode *block = alloc_node<BlockNode>();
block->parent_block = p_block;
_parse_block(block, p_builtin_types, false, p_can_break, p_can_continue);
if (_parse_block(block, p_builtin_types, false, p_can_break, p_can_continue) != OK) {
return ERR_PARSE_ERROR;
}
p_block->statements.push_back(block);
} else if (tk.type == TK_CF_IF) {
//if () {}