Fix set_default_cursor_shape always sending motion event
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@ -318,6 +318,7 @@
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<description>
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<description>
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Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW].
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Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW].
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[b]Note:[/b] If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.
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[b]Note:[/b] If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead.
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[b]Note:[/b] This method generates an [InputEventMouseMotion] to update cursor immediately.
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</description>
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</description>
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</method>
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</method>
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<method name="set_mouse_mode">
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<method name="set_mouse_mode">
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@ -629,6 +629,10 @@ Input::CursorShape InputDefault::get_default_cursor_shape() const {
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}
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}
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void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
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void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
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if (default_shape == p_shape)
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return;
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default_shape = p_shape;
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default_shape = p_shape;
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// The default shape is set in Viewport::_gui_input_event. To instantly
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// The default shape is set in Viewport::_gui_input_event. To instantly
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// see the shape in the viewport we need to trigger a mouse motion event.
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// see the shape in the viewport we need to trigger a mouse motion event.
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