Merge pull request #48221 from nekomatata/solver-multithreaded
Godot Physics collisions and solver processed on threads
This commit is contained in:
commit
508fbf4abe
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@ -40,31 +40,48 @@ bool AreaPair2DSW::setup(real_t p_step) {
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result = true;
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}
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process_collision = false;
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if (result != colliding) {
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if (result) {
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if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
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body->add_area(area);
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}
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if (area->has_monitor_callback()) {
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area->add_body_to_query(body, body_shape, area_shape);
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}
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} else {
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if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
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body->remove_area(area);
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}
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if (area->has_monitor_callback()) {
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area->remove_body_from_query(body, body_shape, area_shape);
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}
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if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
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process_collision = true;
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} else if (area->has_monitor_callback()) {
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process_collision = true;
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}
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colliding = result;
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}
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return false; //never do any post solving
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return process_collision;
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}
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bool AreaPair2DSW::pre_solve(real_t p_step) {
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if (!process_collision) {
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return false;
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}
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if (colliding) {
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if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
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body->add_area(area);
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}
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if (area->has_monitor_callback()) {
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area->add_body_to_query(body, body_shape, area_shape);
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}
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} else {
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if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
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body->remove_area(area);
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}
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if (area->has_monitor_callback()) {
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area->remove_body_from_query(body, body_shape, area_shape);
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}
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}
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return false; // Never do any post solving.
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}
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void AreaPair2DSW::solve(real_t p_step) {
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// Nothing to do.
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}
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AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape) {
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@ -72,7 +89,6 @@ AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area,
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area = p_area;
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body_shape = p_body_shape;
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area_shape = p_area_shape;
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colliding = false;
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body->add_constraint(this, 0);
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area->add_constraint(this);
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if (p_body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { //need to be active to process pair
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@ -103,33 +119,48 @@ bool Area2Pair2DSW::setup(real_t p_step) {
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result = true;
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}
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process_collision = false;
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if (result != colliding) {
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if (result) {
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if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
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area_b->add_area_to_query(area_a, shape_a, shape_b);
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}
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if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
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area_a->add_area_to_query(area_b, shape_b, shape_a);
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}
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} else {
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if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
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area_b->remove_area_from_query(area_a, shape_a, shape_b);
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}
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if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
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area_a->remove_area_from_query(area_b, shape_b, shape_a);
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}
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if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
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process_collision = true;
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} else if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
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process_collision = true;
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}
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colliding = result;
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}
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return false; //never do any post solving
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return process_collision;
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}
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bool Area2Pair2DSW::pre_solve(real_t p_step) {
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if (!process_collision) {
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return false;
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}
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if (colliding) {
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if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
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area_b->add_area_to_query(area_a, shape_a, shape_b);
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}
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if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
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area_a->add_area_to_query(area_b, shape_b, shape_a);
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}
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} else {
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if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
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area_b->remove_area_from_query(area_a, shape_a, shape_b);
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}
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if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
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area_a->remove_area_from_query(area_b, shape_b, shape_a);
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}
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}
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return false; // Never do any post solving.
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}
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void Area2Pair2DSW::solve(real_t p_step) {
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// Nothing to do.
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}
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Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b) {
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@ -137,7 +168,6 @@ Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area
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area_b = p_area_b;
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shape_a = p_shape_a;
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shape_b = p_shape_b;
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colliding = false;
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area_a->add_constraint(this);
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area_b->add_constraint(this);
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}
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@ -36,30 +36,34 @@
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#include "constraint_2d_sw.h"
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class AreaPair2DSW : public Constraint2DSW {
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Body2DSW *body;
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Area2DSW *area;
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int body_shape;
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int area_shape;
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bool colliding;
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Body2DSW *body = nullptr;
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Area2DSW *area = nullptr;
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int body_shape = 0;
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int area_shape = 0;
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bool colliding = false;
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bool process_collision = false;
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public:
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bool setup(real_t p_step);
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void solve(real_t p_step);
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virtual bool setup(real_t p_step) override;
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virtual bool pre_solve(real_t p_step) override;
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virtual void solve(real_t p_step) override;
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AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape);
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~AreaPair2DSW();
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};
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class Area2Pair2DSW : public Constraint2DSW {
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Area2DSW *area_a;
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Area2DSW *area_b;
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int shape_a;
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int shape_b;
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bool colliding;
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Area2DSW *area_a = nullptr;
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Area2DSW *area_b = nullptr;
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int shape_a = 0;
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int shape_b = 0;
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bool colliding = false;
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bool process_collision = false;
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public:
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bool setup(real_t p_step);
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void solve(real_t p_step);
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virtual bool setup(real_t p_step) override;
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virtual bool pre_solve(real_t p_step) override;
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virtual void solve(real_t p_step) override;
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Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b);
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~Area2Pair2DSW();
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@ -104,31 +104,17 @@ void Body2DSW::set_active(bool p_active) {
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}
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active = p_active;
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if (!p_active) {
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if (get_space()) {
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get_space()->body_remove_from_active_list(&active_list);
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}
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} else {
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if (active) {
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if (mode == PhysicsServer2D::BODY_MODE_STATIC) {
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return; //static bodies can't become active
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}
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if (get_space()) {
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// Static bodies can't be active.
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active = false;
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} else if (get_space()) {
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get_space()->body_add_to_active_list(&active_list);
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}
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//still_time=0;
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} else if (get_space()) {
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get_space()->body_remove_from_active_list(&active_list);
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}
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/*
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if (!space)
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return;
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for(int i=0;i<get_shape_count();i++) {
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Shape &s=shapes[i];
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if (s.bpid>0) {
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get_space()->get_broadphase()->set_active(s.bpid,active);
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}
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}
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*/
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}
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void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, real_t p_value) {
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@ -370,13 +356,6 @@ void Body2DSW::set_space(Space2DSW *p_space) {
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if (active) {
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get_space()->body_add_to_active_list(&active_list);
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}
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/*
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_update_queries();
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if (is_active()) {
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active=false;
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set_active(true);
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}
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*/
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}
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first_integration = false;
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@ -87,10 +87,13 @@ void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vecto
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int least_deep = -1;
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real_t min_depth = 1e10;
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const Transform2D &transform_A = A->get_transform();
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const Transform2D &transform_B = B->get_transform();
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for (int i = 0; i <= contact_count; i++) {
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Contact &c = (i == contact_count) ? contact : contacts[i];
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Vector2 global_A = A->get_transform().basis_xform(c.local_A);
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Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
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Vector2 global_A = transform_A.basis_xform(c.local_A);
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Vector2 global_B = transform_B.basis_xform(c.local_B) + offset_B;
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Vector2 axis = global_A - global_B;
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real_t depth = axis.dot(c.normal);
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@ -124,6 +127,9 @@ void BodyPair2DSW::_validate_contacts() {
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real_t max_separation = space->get_contact_max_separation();
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real_t max_separation2 = max_separation * max_separation;
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const Transform2D &transform_A = A->get_transform();
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const Transform2D &transform_B = B->get_transform();
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for (int i = 0; i < contact_count; i++) {
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Contact &c = contacts[i];
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@ -134,8 +140,8 @@ void BodyPair2DSW::_validate_contacts() {
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} else {
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c.reused = false;
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Vector2 global_A = A->get_transform().basis_xform(c.local_A);
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Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
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Vector2 global_A = transform_A.basis_xform(c.local_A);
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Vector2 global_B = transform_B.basis_xform(c.local_B) + offset_B;
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Vector2 axis = global_A - global_B;
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real_t depth = axis.dot(c.normal);
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@ -220,14 +226,16 @@ real_t combine_friction(Body2DSW *A, Body2DSW *B) {
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}
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bool BodyPair2DSW::setup(real_t p_step) {
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//cannot collide
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dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
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dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
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if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
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collided = false;
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return false;
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}
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bool report_contacts_only = false;
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if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
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report_contacts_only = false;
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if (!dynamic_A && !dynamic_B) {
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if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
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report_contacts_only = true;
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} else {
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@ -246,12 +254,12 @@ bool BodyPair2DSW::setup(real_t p_step) {
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_validate_contacts();
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Vector2 offset_A = A->get_transform().get_origin();
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const Vector2 &offset_A = A->get_transform().get_origin();
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Transform2D xform_Au = A->get_transform().untranslated();
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Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
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Transform2D xform_Bu = B->get_transform();
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xform_Bu.elements[2] -= A->get_transform().get_origin();
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xform_Bu.elements[2] -= offset_A;
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Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
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Shape2DSW *shape_A_ptr = A->get_shape(shape_A);
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@ -272,13 +280,13 @@ bool BodyPair2DSW::setup(real_t p_step) {
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if (!collided) {
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//test ccd (currently just a raycast)
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if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
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if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && dynamic_A) {
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if (_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B)) {
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collided = true;
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}
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}
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if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
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if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && dynamic_B) {
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if (_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A, true)) {
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collided = true;
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}
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@ -338,9 +346,21 @@ bool BodyPair2DSW::setup(real_t p_step) {
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}
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}
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return true;
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}
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bool BodyPair2DSW::pre_solve(real_t p_step) {
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if (!collided || oneway_disabled) {
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return false;
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}
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real_t max_penetration = space->get_contact_max_allowed_penetration();
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real_t bias = 0.3;
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Shape2DSW *shape_A_ptr = A->get_shape(shape_A);
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Shape2DSW *shape_B_ptr = B->get_shape(shape_B);
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if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
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if (shape_A_ptr->get_custom_bias() == 0) {
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bias = shape_B_ptr->get_custom_bias();
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@ -351,21 +371,23 @@ bool BodyPair2DSW::setup(real_t p_step) {
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}
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}
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cc = 0;
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real_t inv_dt = 1.0 / p_step;
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bool do_process = false;
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const Vector2 &offset_A = A->get_transform().get_origin();
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const Transform2D &transform_A = A->get_transform();
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const Transform2D &transform_B = B->get_transform();
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for (int i = 0; i < contact_count; i++) {
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Contact &c = contacts[i];
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c.active = false;
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Vector2 global_A = xform_Au.xform(c.local_A);
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Vector2 global_B = xform_Bu.xform(c.local_B);
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Vector2 global_A = transform_A.basis_xform(c.local_A);
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Vector2 global_B = transform_B.basis_xform(c.local_B) + offset_B;
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real_t depth = c.normal.dot(global_A - global_B);
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Vector2 axis = global_A - global_B;
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real_t depth = axis.dot(c.normal);
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if (depth <= 0 || !c.reused) {
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continue;
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@ -396,8 +418,6 @@ bool BodyPair2DSW::setup(real_t p_step) {
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continue;
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}
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c.active = true;
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// Precompute normal mass, tangent mass, and bias.
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real_t rnA = c.rA.dot(c.normal);
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real_t rnB = c.rB.dot(c.normal);
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@ -421,8 +441,12 @@ bool BodyPair2DSW::setup(real_t p_step) {
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// Apply normal + friction impulse
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Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
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A->apply_impulse(-P, c.rA);
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B->apply_impulse(P, c.rB);
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if (dynamic_A) {
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A->apply_impulse(-P, c.rA);
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}
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if (dynamic_B) {
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B->apply_impulse(P, c.rB);
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}
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}
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#endif
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@ -434,6 +458,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
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c.bounce = c.bounce * dv.dot(c.normal);
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}
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c.active = true;
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do_process = true;
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}
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@ -441,13 +466,12 @@ bool BodyPair2DSW::setup(real_t p_step) {
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}
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|
||||
void BodyPair2DSW::solve(real_t p_step) {
|
||||
if (!collided) {
|
||||
if (!collided || oneway_disabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < contact_count; ++i) {
|
||||
Contact &c = contacts[i];
|
||||
cc++;
|
||||
|
||||
if (!c.active) {
|
||||
continue;
|
||||
|
@ -474,8 +498,12 @@ void BodyPair2DSW::solve(real_t p_step) {
|
|||
|
||||
Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld);
|
||||
|
||||
A->apply_bias_impulse(-jb, c.rA);
|
||||
B->apply_bias_impulse(jb, c.rB);
|
||||
if (dynamic_A) {
|
||||
A->apply_bias_impulse(-jb, c.rA);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_bias_impulse(jb, c.rB);
|
||||
}
|
||||
|
||||
real_t jn = -(c.bounce + vn) * c.mass_normal;
|
||||
real_t jnOld = c.acc_normal_impulse;
|
||||
|
@ -490,8 +518,12 @@ void BodyPair2DSW::solve(real_t p_step) {
|
|||
|
||||
Vector2 j = c.normal * (c.acc_normal_impulse - jnOld) + tangent * (c.acc_tangent_impulse - jtOld);
|
||||
|
||||
A->apply_impulse(-j, c.rA);
|
||||
B->apply_impulse(j, c.rB);
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-j, c.rA);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(j, c.rB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -504,9 +536,6 @@ BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_sh
|
|||
space = A->get_space();
|
||||
A->add_constraint(this, 0);
|
||||
B->add_constraint(this, 1);
|
||||
contact_count = 0;
|
||||
collided = false;
|
||||
oneway_disabled = false;
|
||||
}
|
||||
|
||||
BodyPair2DSW::~BodyPair2DSW() {
|
||||
|
|
|
@ -44,13 +44,16 @@ class BodyPair2DSW : public Constraint2DSW {
|
|||
Body2DSW *B;
|
||||
};
|
||||
|
||||
Body2DSW *_arr[2];
|
||||
Body2DSW *_arr[2] = { nullptr, nullptr };
|
||||
};
|
||||
|
||||
int shape_A;
|
||||
int shape_B;
|
||||
int shape_A = 0;
|
||||
int shape_B = 0;
|
||||
|
||||
Space2DSW *space;
|
||||
bool dynamic_A = false;
|
||||
bool dynamic_B = false;
|
||||
|
||||
Space2DSW *space = nullptr;
|
||||
|
||||
struct Contact {
|
||||
Vector2 position;
|
||||
|
@ -73,10 +76,10 @@ class BodyPair2DSW : public Constraint2DSW {
|
|||
|
||||
Vector2 sep_axis;
|
||||
Contact contacts[MAX_CONTACTS];
|
||||
int contact_count;
|
||||
bool collided;
|
||||
bool oneway_disabled;
|
||||
int cc;
|
||||
int contact_count = 0;
|
||||
bool collided = false;
|
||||
bool oneway_disabled = false;
|
||||
bool report_contacts_only = false;
|
||||
|
||||
bool _test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const Transform2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result = false);
|
||||
void _validate_contacts();
|
||||
|
@ -84,8 +87,9 @@ class BodyPair2DSW : public Constraint2DSW {
|
|||
_FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
|
||||
|
||||
public:
|
||||
bool setup(real_t p_step);
|
||||
void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual bool pre_solve(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B);
|
||||
~BodyPair2DSW();
|
||||
|
|
|
@ -143,8 +143,8 @@ public:
|
|||
return shapes[p_index].metadata;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ Transform2D get_transform() const { return transform; }
|
||||
_FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
|
||||
_FORCE_INLINE_ const Transform2D &get_transform() const { return transform; }
|
||||
_FORCE_INLINE_ const Transform2D &get_inv_transform() const { return inv_transform; }
|
||||
_FORCE_INLINE_ Space2DSW *get_space() const { return space; }
|
||||
|
||||
void set_shape_as_disabled(int p_idx, bool p_disabled);
|
||||
|
|
|
@ -63,6 +63,7 @@ public:
|
|||
_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
|
||||
|
||||
virtual bool setup(real_t p_step) = 0;
|
||||
virtual bool pre_solve(real_t p_step) = 0;
|
||||
virtual void solve(real_t p_step) = 0;
|
||||
|
||||
virtual ~Constraint2DSW() {}
|
||||
|
|
|
@ -97,7 +97,10 @@ normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vecto
|
|||
}
|
||||
|
||||
bool PinJoint2DSW::setup(real_t p_step) {
|
||||
if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
|
||||
dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
|
||||
dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!dynamic_A && !dynamic_B) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -148,12 +151,6 @@ bool PinJoint2DSW::setup(real_t p_step) {
|
|||
|
||||
bias = delta * -(get_bias() == 0 ? space->get_constraint_bias() : get_bias()) * (1.0 / p_step);
|
||||
|
||||
// apply accumulated impulse
|
||||
A->apply_impulse(-P, rA);
|
||||
if (B) {
|
||||
B->apply_impulse(P, rB);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -161,6 +158,18 @@ inline Vector2 custom_cross(const Vector2 &p_vec, real_t p_other) {
|
|||
return Vector2(p_other * p_vec.y, -p_other * p_vec.x);
|
||||
}
|
||||
|
||||
bool PinJoint2DSW::pre_solve(real_t p_step) {
|
||||
// Apply accumulated impulse.
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-P, rA);
|
||||
}
|
||||
if (B && dynamic_B) {
|
||||
B->apply_impulse(P, rB);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void PinJoint2DSW::solve(real_t p_step) {
|
||||
// compute relative velocity
|
||||
Vector2 vA = A->get_linear_velocity() - custom_cross(rA, A->get_angular_velocity());
|
||||
|
@ -174,8 +183,10 @@ void PinJoint2DSW::solve(real_t p_step) {
|
|||
|
||||
Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness, softness) * P);
|
||||
|
||||
A->apply_impulse(-impulse, rA);
|
||||
if (B) {
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-impulse, rA);
|
||||
}
|
||||
if (B && dynamic_B) {
|
||||
B->apply_impulse(impulse, rB);
|
||||
}
|
||||
|
||||
|
@ -262,14 +273,19 @@ mult_k(const Vector2 &vr, const Vector2 &k1, const Vector2 &k2) {
|
|||
}
|
||||
|
||||
bool GrooveJoint2DSW::setup(real_t p_step) {
|
||||
if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
|
||||
dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
|
||||
dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!dynamic_A && !dynamic_B) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Space2DSW *space = A->get_space();
|
||||
ERR_FAIL_COND_V(!space, false);
|
||||
|
||||
// calculate endpoints in worldspace
|
||||
Vector2 ta = A->get_transform().xform(A_groove_1);
|
||||
Vector2 tb = A->get_transform().xform(A_groove_2);
|
||||
Space2DSW *space = A->get_space();
|
||||
|
||||
// calculate axis
|
||||
Vector2 n = -(tb - ta).orthogonal().normalized();
|
||||
|
@ -308,14 +324,22 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
|
|||
real_t _b = get_bias();
|
||||
gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias());
|
||||
|
||||
// apply accumulated impulse
|
||||
A->apply_impulse(-jn_acc, rA);
|
||||
B->apply_impulse(jn_acc, rB);
|
||||
|
||||
correct = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GrooveJoint2DSW::pre_solve(real_t p_step) {
|
||||
// Apply accumulated impulse.
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-jn_acc, rA);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(jn_acc, rB);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GrooveJoint2DSW::solve(real_t p_step) {
|
||||
// compute impulse
|
||||
Vector2 vr = relative_velocity(A, B, rA, rB);
|
||||
|
@ -328,8 +352,12 @@ void GrooveJoint2DSW::solve(real_t p_step) {
|
|||
|
||||
j = jn_acc - jOld;
|
||||
|
||||
A->apply_impulse(-j, rA);
|
||||
B->apply_impulse(j, rB);
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-j, rA);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(j, rB);
|
||||
}
|
||||
}
|
||||
|
||||
GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b) :
|
||||
|
@ -351,7 +379,10 @@ GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_
|
|||
//////////////////////////////////////////////
|
||||
|
||||
bool DampedSpringJoint2DSW::setup(real_t p_step) {
|
||||
if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
|
||||
dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
|
||||
dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!dynamic_A && !dynamic_B) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -373,12 +404,21 @@ bool DampedSpringJoint2DSW::setup(real_t p_step) {
|
|||
target_vrn = 0.0f;
|
||||
v_coef = 1.0f - Math::exp(-damping * (p_step)*k);
|
||||
|
||||
// apply spring force
|
||||
// Calculate spring force.
|
||||
real_t f_spring = (rest_length - dist) * stiffness;
|
||||
Vector2 j = n * f_spring * (p_step);
|
||||
j = n * f_spring * (p_step);
|
||||
|
||||
A->apply_impulse(-j, rA);
|
||||
B->apply_impulse(j, rB);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DampedSpringJoint2DSW::pre_solve(real_t p_step) {
|
||||
// Apply spring force.
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-j, rA);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(j, rB);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -393,8 +433,12 @@ void DampedSpringJoint2DSW::solve(real_t p_step) {
|
|||
target_vrn = vrn + v_damp;
|
||||
Vector2 j = n * v_damp * n_mass;
|
||||
|
||||
A->apply_impulse(-j, rA);
|
||||
B->apply_impulse(j, rB);
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-j, rA);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(j, rB);
|
||||
}
|
||||
}
|
||||
|
||||
void DampedSpringJoint2DSW::set_param(PhysicsServer2D::DampedSpringParam p_param, real_t p_value) {
|
||||
|
|
|
@ -39,6 +39,10 @@ class Joint2DSW : public Constraint2DSW {
|
|||
real_t bias;
|
||||
real_t max_bias;
|
||||
|
||||
protected:
|
||||
bool dynamic_A = false;
|
||||
bool dynamic_B = false;
|
||||
|
||||
public:
|
||||
_FORCE_INLINE_ void set_max_force(real_t p_force) { max_force = p_force; }
|
||||
_FORCE_INLINE_ real_t get_max_force() const { return max_force; }
|
||||
|
@ -49,8 +53,9 @@ public:
|
|||
_FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias = p_bias; }
|
||||
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
|
||||
|
||||
virtual bool setup(real_t p_step) { return false; }
|
||||
virtual void solve(real_t p_step) {}
|
||||
virtual bool setup(real_t p_step) override { return false; }
|
||||
virtual bool pre_solve(real_t p_step) override { return false; }
|
||||
virtual void solve(real_t p_step) override {}
|
||||
|
||||
void copy_settings_from(Joint2DSW *p_joint);
|
||||
|
||||
|
@ -90,10 +95,11 @@ class PinJoint2DSW : public Joint2DSW {
|
|||
real_t softness;
|
||||
|
||||
public:
|
||||
virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_PIN; }
|
||||
virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_PIN; }
|
||||
|
||||
virtual bool setup(real_t p_step);
|
||||
virtual void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual bool pre_solve(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
void set_param(PhysicsServer2D::PinJointParam p_param, real_t p_value);
|
||||
real_t get_param(PhysicsServer2D::PinJointParam p_param) const;
|
||||
|
@ -126,10 +132,11 @@ class GrooveJoint2DSW : public Joint2DSW {
|
|||
bool correct;
|
||||
|
||||
public:
|
||||
virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_GROOVE; }
|
||||
virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_GROOVE; }
|
||||
|
||||
virtual bool setup(real_t p_step);
|
||||
virtual void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual bool pre_solve(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b);
|
||||
};
|
||||
|
@ -153,15 +160,17 @@ class DampedSpringJoint2DSW : public Joint2DSW {
|
|||
|
||||
Vector2 rA, rB;
|
||||
Vector2 n;
|
||||
Vector2 j;
|
||||
real_t n_mass;
|
||||
real_t target_vrn;
|
||||
real_t v_coef;
|
||||
|
||||
public:
|
||||
virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; }
|
||||
virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; }
|
||||
|
||||
virtual bool setup(real_t p_step);
|
||||
virtual void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual bool pre_solve(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
void set_param(PhysicsServer2D::DampedSpringParam p_param, real_t p_value);
|
||||
real_t get_param(PhysicsServer2D::DampedSpringParam p_param) const;
|
||||
|
|
|
@ -29,45 +29,59 @@
|
|||
/*************************************************************************/
|
||||
|
||||
#include "step_2d_sw.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
|
||||
#define BODY_ISLAND_COUNT_RESERVE 128
|
||||
#define BODY_ISLAND_SIZE_RESERVE 512
|
||||
#define ISLAND_COUNT_RESERVE 128
|
||||
#define ISLAND_SIZE_RESERVE 512
|
||||
#define CONSTRAINT_COUNT_RESERVE 1024
|
||||
|
||||
void Step2DSW::_populate_island(Body2DSW *p_body, LocalVector<Body2DSW *> &p_body_island, LocalVector<Constraint2DSW *> &p_constraint_island) {
|
||||
p_body->set_island_step(_step);
|
||||
p_body_island.push_back(p_body);
|
||||
|
||||
// Faster with reversed iterations.
|
||||
for (const List<Pair<Constraint2DSW *, int>>::Element *E = p_body->get_constraint_list().back(); E; E = E->prev()) {
|
||||
Constraint2DSW *c = (Constraint2DSW *)E->get().first;
|
||||
if (c->get_island_step() == _step) {
|
||||
continue; //already processed
|
||||
if (p_body->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
|
||||
// Only dynamic bodies are tested for activation.
|
||||
p_body_island.push_back(p_body);
|
||||
}
|
||||
|
||||
for (const List<Pair<Constraint2DSW *, int>>::Element *E = p_body->get_constraint_list().front(); E; E = E->next()) {
|
||||
Constraint2DSW *constraint = (Constraint2DSW *)E->get().first;
|
||||
if (constraint->get_island_step() == _step) {
|
||||
continue; // Already processed.
|
||||
}
|
||||
c->set_island_step(_step);
|
||||
p_constraint_island.push_back(c);
|
||||
constraint->set_island_step(_step);
|
||||
p_constraint_island.push_back(constraint);
|
||||
all_constraints.push_back(constraint);
|
||||
|
||||
for (int i = 0; i < c->get_body_count(); i++) {
|
||||
for (int i = 0; i < constraint->get_body_count(); i++) {
|
||||
if (i == E->get().second) {
|
||||
continue;
|
||||
}
|
||||
Body2DSW *b = c->get_body_ptr()[i];
|
||||
if (b->get_island_step() == _step || b->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) {
|
||||
continue; //no go
|
||||
Body2DSW *other_body = constraint->get_body_ptr()[i];
|
||||
if (other_body->get_island_step() == _step) {
|
||||
continue; // Already processed.
|
||||
}
|
||||
_populate_island(c->get_body_ptr()[i], p_body_island, p_constraint_island);
|
||||
if (other_body->get_mode() == PhysicsServer2D::BODY_MODE_STATIC) {
|
||||
continue; // Static bodies don't connect islands.
|
||||
}
|
||||
_populate_island(other_body, p_body_island, p_constraint_island);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step2DSW::_setup_island(LocalVector<Constraint2DSW *> &p_constraint_island, real_t p_delta) {
|
||||
void Step2DSW::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
|
||||
Constraint2DSW *constraint = all_constraints[p_constraint_index];
|
||||
constraint->setup(delta);
|
||||
}
|
||||
|
||||
void Step2DSW::_pre_solve_island(LocalVector<Constraint2DSW *> &p_constraint_island) const {
|
||||
uint32_t constraint_count = p_constraint_island.size();
|
||||
uint32_t valid_constraint_count = 0;
|
||||
for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
|
||||
Constraint2DSW *constraint = p_constraint_island[constraint_index];
|
||||
if (p_constraint_island[constraint_index]->setup(p_delta)) {
|
||||
if (p_constraint_island[constraint_index]->pre_solve(delta)) {
|
||||
// Keep this constraint for solving.
|
||||
p_constraint_island[valid_constraint_count++] = constraint;
|
||||
}
|
||||
|
@ -75,27 +89,25 @@ void Step2DSW::_setup_island(LocalVector<Constraint2DSW *> &p_constraint_island,
|
|||
p_constraint_island.resize(valid_constraint_count);
|
||||
}
|
||||
|
||||
void Step2DSW::_solve_island(LocalVector<Constraint2DSW *> &p_constraint_island, int p_iterations, real_t p_delta) {
|
||||
for (int i = 0; i < p_iterations; i++) {
|
||||
uint32_t constraint_count = p_constraint_island.size();
|
||||
void Step2DSW::_solve_island(uint32_t p_island_index, void *p_userdata) const {
|
||||
const LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[p_island_index];
|
||||
|
||||
for (int i = 0; i < iterations; i++) {
|
||||
uint32_t constraint_count = constraint_island.size();
|
||||
for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
|
||||
p_constraint_island[constraint_index]->solve(p_delta);
|
||||
constraint_island[constraint_index]->solve(delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step2DSW::_check_suspend(const LocalVector<Body2DSW *> &p_body_island, real_t p_delta) {
|
||||
void Step2DSW::_check_suspend(LocalVector<Body2DSW *> &p_body_island) const {
|
||||
bool can_sleep = true;
|
||||
|
||||
uint32_t body_count = p_body_island.size();
|
||||
for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
|
||||
Body2DSW *body = p_body_island[body_index];
|
||||
|
||||
if (body->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) {
|
||||
continue; // Ignore for static.
|
||||
}
|
||||
|
||||
if (!body->sleep_test(p_delta)) {
|
||||
if (!body->sleep_test(delta)) {
|
||||
can_sleep = false;
|
||||
}
|
||||
}
|
||||
|
@ -104,10 +116,6 @@ void Step2DSW::_check_suspend(const LocalVector<Body2DSW *> &p_body_island, real
|
|||
for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
|
||||
Body2DSW *body = p_body_island[body_index];
|
||||
|
||||
if (body->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) {
|
||||
continue; // Ignore for static.
|
||||
}
|
||||
|
||||
bool active = body->is_active();
|
||||
|
||||
if (active == can_sleep) {
|
||||
|
@ -121,6 +129,9 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
|
||||
p_space->setup(); //update inertias, etc
|
||||
|
||||
iterations = p_iterations;
|
||||
delta = p_delta;
|
||||
|
||||
const SelfList<Body2DSW>::List *body_list = &p_space->get_active_body_list();
|
||||
|
||||
/* INTEGRATE FORCES */
|
||||
|
@ -145,12 +156,39 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
profile_begtime = profile_endtime;
|
||||
}
|
||||
|
||||
/* GENERATE CONSTRAINT ISLANDS */
|
||||
/* GENERATE CONSTRAINT ISLANDS FOR MOVING AREAS */
|
||||
|
||||
uint32_t island_count = 0;
|
||||
|
||||
const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
|
||||
|
||||
while (aml.first()) {
|
||||
for (const Set<Constraint2DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
|
||||
Constraint2DSW *constraint = E->get();
|
||||
if (constraint->get_island_step() == _step) {
|
||||
continue;
|
||||
}
|
||||
constraint->set_island_step(_step);
|
||||
|
||||
// Each constraint can be on a separate island for areas as there's no solving phase.
|
||||
++island_count;
|
||||
if (constraint_islands.size() < island_count) {
|
||||
constraint_islands.resize(island_count);
|
||||
}
|
||||
LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[island_count - 1];
|
||||
constraint_island.clear();
|
||||
|
||||
all_constraints.push_back(constraint);
|
||||
constraint_island.push_back(constraint);
|
||||
}
|
||||
p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
|
||||
}
|
||||
|
||||
/* GENERATE CONSTRAINT ISLANDS FOR ACTIVE RIGID BODIES */
|
||||
|
||||
b = body_list->first();
|
||||
|
||||
uint32_t body_island_count = 0;
|
||||
uint32_t island_count = 0;
|
||||
|
||||
while (b) {
|
||||
Body2DSW *body = b->self();
|
||||
|
@ -174,7 +212,9 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
|
||||
_populate_island(body, body_island, constraint_island);
|
||||
|
||||
body_islands.push_back(body_island);
|
||||
if (body_island.is_empty()) {
|
||||
--body_island_count;
|
||||
}
|
||||
|
||||
if (constraint_island.is_empty()) {
|
||||
--island_count;
|
||||
|
@ -185,37 +225,16 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
|
||||
p_space->set_island_count((int)island_count);
|
||||
|
||||
const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
|
||||
|
||||
while (aml.first()) {
|
||||
for (const Set<Constraint2DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
|
||||
Constraint2DSW *c = E->get();
|
||||
if (c->get_island_step() == _step) {
|
||||
continue;
|
||||
}
|
||||
c->set_island_step(_step);
|
||||
++island_count;
|
||||
if (constraint_islands.size() < island_count) {
|
||||
constraint_islands.resize(island_count);
|
||||
}
|
||||
LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[island_count - 1];
|
||||
constraint_island.clear();
|
||||
constraint_island.push_back(c);
|
||||
}
|
||||
p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
|
||||
}
|
||||
|
||||
{ //profile
|
||||
profile_endtime = OS::get_singleton()->get_ticks_usec();
|
||||
p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
|
||||
profile_begtime = profile_endtime;
|
||||
}
|
||||
|
||||
/* SETUP CONSTRAINT ISLANDS */
|
||||
/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
|
||||
|
||||
for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
|
||||
_setup_island(constraint_islands[island_index], p_delta);
|
||||
}
|
||||
uint32_t total_contraint_count = all_constraints.size();
|
||||
work_pool.do_work(total_contraint_count, this, &Step2DSW::_setup_contraint, nullptr);
|
||||
|
||||
{ //profile
|
||||
profile_endtime = OS::get_singleton()->get_ticks_usec();
|
||||
|
@ -223,10 +242,21 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
profile_begtime = profile_endtime;
|
||||
}
|
||||
|
||||
/* PRE-SOLVE CONSTRAINT ISLANDS */
|
||||
|
||||
// Warning: This doesn't run on threads, because it involves thread-unsafe processing.
|
||||
for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
|
||||
_pre_solve_island(constraint_islands[island_index]);
|
||||
}
|
||||
|
||||
/* SOLVE CONSTRAINT ISLANDS */
|
||||
|
||||
for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
|
||||
_solve_island(constraint_islands[island_index], p_iterations, p_delta);
|
||||
// Warning: _solve_island modifies the constraint islands for optimization purpose,
|
||||
// their content is not reliable after these calls and shouldn't be used anymore.
|
||||
if (island_count > 1) {
|
||||
work_pool.do_work(island_count, this, &Step2DSW::_solve_island, nullptr);
|
||||
} else if (island_count > 0) {
|
||||
_solve_island(0);
|
||||
}
|
||||
|
||||
{ //profile
|
||||
|
@ -247,7 +277,7 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
/* SLEEP / WAKE UP ISLANDS */
|
||||
|
||||
for (uint32_t island_index = 0; island_index < body_island_count; ++island_index) {
|
||||
_check_suspend(body_islands[island_index], p_delta);
|
||||
_check_suspend(body_islands[island_index]);
|
||||
}
|
||||
|
||||
{ //profile
|
||||
|
@ -256,6 +286,8 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
//profile_begtime=profile_endtime;
|
||||
}
|
||||
|
||||
all_constraints.clear();
|
||||
|
||||
p_space->update();
|
||||
p_space->unlock();
|
||||
_step++;
|
||||
|
@ -266,4 +298,11 @@ Step2DSW::Step2DSW() {
|
|||
|
||||
body_islands.reserve(BODY_ISLAND_COUNT_RESERVE);
|
||||
constraint_islands.reserve(ISLAND_COUNT_RESERVE);
|
||||
all_constraints.reserve(CONSTRAINT_COUNT_RESERVE);
|
||||
|
||||
work_pool.init();
|
||||
}
|
||||
|
||||
Step2DSW::~Step2DSW() {
|
||||
work_pool.finish();
|
||||
}
|
||||
|
|
|
@ -34,21 +34,30 @@
|
|||
#include "space_2d_sw.h"
|
||||
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "core/templates/thread_work_pool.h"
|
||||
|
||||
class Step2DSW {
|
||||
uint64_t _step;
|
||||
|
||||
int iterations = 0;
|
||||
real_t delta = 0.0;
|
||||
|
||||
ThreadWorkPool work_pool;
|
||||
|
||||
LocalVector<LocalVector<Body2DSW *>> body_islands;
|
||||
LocalVector<LocalVector<Constraint2DSW *>> constraint_islands;
|
||||
LocalVector<Constraint2DSW *> all_constraints;
|
||||
|
||||
void _populate_island(Body2DSW *p_body, LocalVector<Body2DSW *> &p_body_island, LocalVector<Constraint2DSW *> &p_constraint_island);
|
||||
void _setup_island(LocalVector<Constraint2DSW *> &p_constraint_island, real_t p_delta);
|
||||
void _solve_island(LocalVector<Constraint2DSW *> &p_constraint_island, int p_iterations, real_t p_delta);
|
||||
void _check_suspend(const LocalVector<Body2DSW *> &p_body_island, real_t p_delta);
|
||||
void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
|
||||
void _pre_solve_island(LocalVector<Constraint2DSW *> &p_constraint_island) const;
|
||||
void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr) const;
|
||||
void _check_suspend(LocalVector<Body2DSW *> &p_body_island) const;
|
||||
|
||||
public:
|
||||
void step(Space2DSW *p_space, real_t p_delta, int p_iterations);
|
||||
Step2DSW();
|
||||
~Step2DSW();
|
||||
};
|
||||
|
||||
#endif // STEP_2D_SW_H
|
||||
|
|
|
@ -40,31 +40,48 @@ bool AreaPair3DSW::setup(real_t p_step) {
|
|||
result = true;
|
||||
}
|
||||
|
||||
process_collision = false;
|
||||
if (result != colliding) {
|
||||
if (result) {
|
||||
if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
|
||||
body->add_area(area);
|
||||
}
|
||||
if (area->has_monitor_callback()) {
|
||||
area->add_body_to_query(body, body_shape, area_shape);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
|
||||
body->remove_area(area);
|
||||
}
|
||||
if (area->has_monitor_callback()) {
|
||||
area->remove_body_from_query(body, body_shape, area_shape);
|
||||
}
|
||||
if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
|
||||
process_collision = true;
|
||||
} else if (area->has_monitor_callback()) {
|
||||
process_collision = true;
|
||||
}
|
||||
|
||||
colliding = result;
|
||||
}
|
||||
|
||||
return false; //never do any post solving
|
||||
return process_collision;
|
||||
}
|
||||
|
||||
bool AreaPair3DSW::pre_solve(real_t p_step) {
|
||||
if (!process_collision) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (colliding) {
|
||||
if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
|
||||
body->add_area(area);
|
||||
}
|
||||
|
||||
if (area->has_monitor_callback()) {
|
||||
area->add_body_to_query(body, body_shape, area_shape);
|
||||
}
|
||||
} else {
|
||||
if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
|
||||
body->remove_area(area);
|
||||
}
|
||||
|
||||
if (area->has_monitor_callback()) {
|
||||
area->remove_body_from_query(body, body_shape, area_shape);
|
||||
}
|
||||
}
|
||||
|
||||
return false; // Never do any post solving.
|
||||
}
|
||||
|
||||
void AreaPair3DSW::solve(real_t p_step) {
|
||||
// Nothing to do.
|
||||
}
|
||||
|
||||
AreaPair3DSW::AreaPair3DSW(Body3DSW *p_body, int p_body_shape, Area3DSW *p_area, int p_area_shape) {
|
||||
|
@ -72,7 +89,6 @@ AreaPair3DSW::AreaPair3DSW(Body3DSW *p_body, int p_body_shape, Area3DSW *p_area,
|
|||
area = p_area;
|
||||
body_shape = p_body_shape;
|
||||
area_shape = p_area_shape;
|
||||
colliding = false;
|
||||
body->add_constraint(this, 0);
|
||||
area->add_constraint(this);
|
||||
if (p_body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
|
||||
|
@ -103,33 +119,48 @@ bool Area2Pair3DSW::setup(real_t p_step) {
|
|||
result = true;
|
||||
}
|
||||
|
||||
process_collision = false;
|
||||
if (result != colliding) {
|
||||
if (result) {
|
||||
if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
|
||||
area_b->add_area_to_query(area_a, shape_a, shape_b);
|
||||
}
|
||||
|
||||
if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
|
||||
area_a->add_area_to_query(area_b, shape_b, shape_a);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
|
||||
area_b->remove_area_from_query(area_a, shape_a, shape_b);
|
||||
}
|
||||
|
||||
if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
|
||||
area_a->remove_area_from_query(area_b, shape_b, shape_a);
|
||||
}
|
||||
if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
|
||||
process_collision = true;
|
||||
} else if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
|
||||
process_collision = true;
|
||||
}
|
||||
|
||||
colliding = result;
|
||||
}
|
||||
|
||||
return false; //never do any post solving
|
||||
return process_collision;
|
||||
}
|
||||
|
||||
bool Area2Pair3DSW::pre_solve(real_t p_step) {
|
||||
if (!process_collision) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (colliding) {
|
||||
if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
|
||||
area_b->add_area_to_query(area_a, shape_a, shape_b);
|
||||
}
|
||||
|
||||
if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
|
||||
area_a->add_area_to_query(area_b, shape_b, shape_a);
|
||||
}
|
||||
} else {
|
||||
if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
|
||||
area_b->remove_area_from_query(area_a, shape_a, shape_b);
|
||||
}
|
||||
|
||||
if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
|
||||
area_a->remove_area_from_query(area_b, shape_b, shape_a);
|
||||
}
|
||||
}
|
||||
|
||||
return false; // Never do any post solving.
|
||||
}
|
||||
|
||||
void Area2Pair3DSW::solve(real_t p_step) {
|
||||
// Nothing to do.
|
||||
}
|
||||
|
||||
Area2Pair3DSW::Area2Pair3DSW(Area3DSW *p_area_a, int p_shape_a, Area3DSW *p_area_b, int p_shape_b) {
|
||||
|
@ -137,7 +168,6 @@ Area2Pair3DSW::Area2Pair3DSW(Area3DSW *p_area_a, int p_shape_a, Area3DSW *p_area
|
|||
area_b = p_area_b;
|
||||
shape_a = p_shape_a;
|
||||
shape_b = p_shape_b;
|
||||
colliding = false;
|
||||
area_a->add_constraint(this);
|
||||
area_b->add_constraint(this);
|
||||
}
|
||||
|
|
|
@ -40,11 +40,13 @@ class AreaPair3DSW : public Constraint3DSW {
|
|||
Area3DSW *area;
|
||||
int body_shape;
|
||||
int area_shape;
|
||||
bool colliding;
|
||||
bool colliding = false;
|
||||
bool process_collision = false;
|
||||
|
||||
public:
|
||||
bool setup(real_t p_step);
|
||||
void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual bool pre_solve(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
AreaPair3DSW(Body3DSW *p_body, int p_body_shape, Area3DSW *p_area, int p_area_shape);
|
||||
~AreaPair3DSW();
|
||||
|
@ -55,11 +57,13 @@ class Area2Pair3DSW : public Constraint3DSW {
|
|||
Area3DSW *area_b;
|
||||
int shape_a;
|
||||
int shape_b;
|
||||
bool colliding;
|
||||
bool colliding = false;
|
||||
bool process_collision = false;
|
||||
|
||||
public:
|
||||
bool setup(real_t p_step);
|
||||
void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual bool pre_solve(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
Area2Pair3DSW(Area3DSW *p_area_a, int p_shape_a, Area3DSW *p_area_b, int p_shape_b);
|
||||
~Area2Pair3DSW();
|
||||
|
|
|
@ -145,31 +145,17 @@ void Body3DSW::set_active(bool p_active) {
|
|||
}
|
||||
|
||||
active = p_active;
|
||||
if (!p_active) {
|
||||
if (get_space()) {
|
||||
get_space()->body_remove_from_active_list(&active_list);
|
||||
}
|
||||
} else {
|
||||
|
||||
if (active) {
|
||||
if (mode == PhysicsServer3D::BODY_MODE_STATIC) {
|
||||
return; //static bodies can't become active
|
||||
}
|
||||
if (get_space()) {
|
||||
// Static bodies can't be active.
|
||||
active = false;
|
||||
} else if (get_space()) {
|
||||
get_space()->body_add_to_active_list(&active_list);
|
||||
}
|
||||
|
||||
//still_time=0;
|
||||
} else if (get_space()) {
|
||||
get_space()->body_remove_from_active_list(&active_list);
|
||||
}
|
||||
/*
|
||||
if (!space)
|
||||
return;
|
||||
|
||||
for(int i=0;i<get_shape_count();i++) {
|
||||
Shape &s=shapes[i];
|
||||
if (s.bpid>0) {
|
||||
get_space()->get_broadphase()->set_active(s.bpid,active);
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value) {
|
||||
|
@ -392,13 +378,6 @@ void Body3DSW::set_space(Space3DSW *p_space) {
|
|||
if (active) {
|
||||
get_space()->body_add_to_active_list(&active_list);
|
||||
}
|
||||
/*
|
||||
_update_queries();
|
||||
if (is_active()) {
|
||||
active=false;
|
||||
set_active(true);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
first_integration = true;
|
||||
|
|
|
@ -212,14 +212,16 @@ real_t combine_friction(Body3DSW *A, Body3DSW *B) {
|
|||
}
|
||||
|
||||
bool BodyPair3DSW::setup(real_t p_step) {
|
||||
//cannot collide
|
||||
dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
|
||||
collided = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool report_contacts_only = false;
|
||||
if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
|
||||
report_contacts_only = false;
|
||||
if (!dynamic_A && !dynamic_B) {
|
||||
if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
|
||||
report_contacts_only = true;
|
||||
} else {
|
||||
|
@ -237,7 +239,7 @@ bool BodyPair3DSW::setup(real_t p_step) {
|
|||
|
||||
validate_contacts();
|
||||
|
||||
Vector3 offset_A = A->get_transform().get_origin();
|
||||
const Vector3 &offset_A = A->get_transform().get_origin();
|
||||
Transform xform_Au = Transform(A->get_transform().basis, Vector3());
|
||||
Transform xform_A = xform_Au * A->get_shape_transform(shape_A);
|
||||
|
||||
|
@ -248,27 +250,37 @@ bool BodyPair3DSW::setup(real_t p_step) {
|
|||
Shape3DSW *shape_A_ptr = A->get_shape(shape_A);
|
||||
Shape3DSW *shape_B_ptr = B->get_shape(shape_B);
|
||||
|
||||
bool collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
|
||||
this->collided = collided;
|
||||
collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
|
||||
|
||||
if (!collided) {
|
||||
//test ccd (currently just a raycast)
|
||||
|
||||
if (A->is_continuous_collision_detection_enabled() && A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) {
|
||||
if (A->is_continuous_collision_detection_enabled() && dynamic_A && !dynamic_B) {
|
||||
_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B);
|
||||
}
|
||||
|
||||
if (B->is_continuous_collision_detection_enabled() && B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC && A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) {
|
||||
if (B->is_continuous_collision_detection_enabled() && dynamic_B && !dynamic_A) {
|
||||
_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BodyPair3DSW::pre_solve(real_t p_step) {
|
||||
if (!collided) {
|
||||
return false;
|
||||
}
|
||||
|
||||
real_t max_penetration = space->get_contact_max_allowed_penetration();
|
||||
|
||||
real_t bias = (real_t)0.3;
|
||||
|
||||
Shape3DSW *shape_A_ptr = A->get_shape(shape_A);
|
||||
Shape3DSW *shape_B_ptr = B->get_shape(shape_B);
|
||||
|
||||
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
|
||||
if (shape_A_ptr->get_custom_bias() == 0) {
|
||||
bias = shape_B_ptr->get_custom_bias();
|
||||
|
@ -283,22 +295,26 @@ bool BodyPair3DSW::setup(real_t p_step) {
|
|||
|
||||
bool do_process = false;
|
||||
|
||||
const Basis &basis_A = A->get_transform().basis;
|
||||
const Basis &basis_B = B->get_transform().basis;
|
||||
|
||||
for (int i = 0; i < contact_count; i++) {
|
||||
Contact &c = contacts[i];
|
||||
c.active = false;
|
||||
|
||||
Vector3 global_A = xform_Au.xform(c.local_A);
|
||||
Vector3 global_B = xform_Bu.xform(c.local_B);
|
||||
Vector3 global_A = basis_A.xform(c.local_A);
|
||||
Vector3 global_B = basis_B.xform(c.local_B) + offset_B;
|
||||
|
||||
real_t depth = c.normal.dot(global_A - global_B);
|
||||
Vector3 axis = global_A - global_B;
|
||||
real_t depth = axis.dot(c.normal);
|
||||
|
||||
if (depth <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
|
||||
if (space->is_debugging_contacts()) {
|
||||
const Vector3 &offset_A = A->get_transform().get_origin();
|
||||
space->add_debug_contact(global_A + offset_A);
|
||||
space->add_debug_contact(global_B + offset_A);
|
||||
}
|
||||
|
@ -338,8 +354,12 @@ bool BodyPair3DSW::setup(real_t p_step) {
|
|||
c.depth = depth;
|
||||
|
||||
Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
|
||||
A->apply_impulse(-j_vec, c.rA + A->get_center_of_mass());
|
||||
B->apply_impulse(j_vec, c.rB + B->get_center_of_mass());
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-j_vec, c.rA + A->get_center_of_mass());
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(j_vec, c.rB + B->get_center_of_mass());
|
||||
}
|
||||
c.acc_bias_impulse = 0;
|
||||
c.acc_bias_impulse_center_of_mass = 0;
|
||||
|
||||
|
@ -361,6 +381,8 @@ void BodyPair3DSW::solve(real_t p_step) {
|
|||
return;
|
||||
}
|
||||
|
||||
const real_t max_bias_av = MAX_BIAS_ROTATION / p_step;
|
||||
|
||||
for (int i = 0; i < contact_count; i++) {
|
||||
Contact &c = contacts[i];
|
||||
if (!c.active) {
|
||||
|
@ -384,8 +406,12 @@ void BodyPair3DSW::solve(real_t p_step) {
|
|||
|
||||
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
|
||||
|
||||
A->apply_bias_impulse(-jb, c.rA + A->get_center_of_mass(), MAX_BIAS_ROTATION / p_step);
|
||||
B->apply_bias_impulse(jb, c.rB + B->get_center_of_mass(), MAX_BIAS_ROTATION / p_step);
|
||||
if (dynamic_A) {
|
||||
A->apply_bias_impulse(-jb, c.rA + A->get_center_of_mass(), max_bias_av);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_bias_impulse(jb, c.rB + B->get_center_of_mass(), max_bias_av);
|
||||
}
|
||||
|
||||
crbA = A->get_biased_angular_velocity().cross(c.rA);
|
||||
crbB = B->get_biased_angular_velocity().cross(c.rB);
|
||||
|
@ -400,8 +426,12 @@ void BodyPair3DSW::solve(real_t p_step) {
|
|||
|
||||
Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
|
||||
|
||||
A->apply_bias_impulse(-jb_com, A->get_center_of_mass(), 0.0f);
|
||||
B->apply_bias_impulse(jb_com, B->get_center_of_mass(), 0.0f);
|
||||
if (dynamic_A) {
|
||||
A->apply_bias_impulse(-jb_com, A->get_center_of_mass(), 0.0f);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_bias_impulse(jb_com, B->get_center_of_mass(), 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
c.active = true;
|
||||
|
@ -421,8 +451,12 @@ void BodyPair3DSW::solve(real_t p_step) {
|
|||
|
||||
Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);
|
||||
|
||||
A->apply_impulse(-j, c.rA + A->get_center_of_mass());
|
||||
B->apply_impulse(j, c.rB + B->get_center_of_mass());
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-j, c.rA + A->get_center_of_mass());
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(j, c.rB + B->get_center_of_mass());
|
||||
}
|
||||
|
||||
c.active = true;
|
||||
}
|
||||
|
@ -464,8 +498,12 @@ void BodyPair3DSW::solve(real_t p_step) {
|
|||
|
||||
jt = c.acc_tangent_impulse - jtOld;
|
||||
|
||||
A->apply_impulse(-jt, c.rA + A->get_center_of_mass());
|
||||
B->apply_impulse(jt, c.rB + B->get_center_of_mass());
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(-jt, c.rA + A->get_center_of_mass());
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(jt, c.rB + B->get_center_of_mass());
|
||||
}
|
||||
|
||||
c.active = true;
|
||||
}
|
||||
|
@ -481,8 +519,6 @@ BodyPair3DSW::BodyPair3DSW(Body3DSW *p_A, int p_shape_A, Body3DSW *p_B, int p_sh
|
|||
space = A->get_space();
|
||||
A->add_constraint(this, 0);
|
||||
B->add_constraint(this, 1);
|
||||
contact_count = 0;
|
||||
collided = false;
|
||||
}
|
||||
|
||||
BodyPair3DSW::~BodyPair3DSW() {
|
||||
|
@ -564,6 +600,8 @@ void BodySoftBodyPair3DSW::validate_contacts() {
|
|||
}
|
||||
|
||||
bool BodySoftBodyPair3DSW::setup(real_t p_step) {
|
||||
body_dynamic = (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!body->test_collision_mask(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
|
||||
collided = false;
|
||||
return false;
|
||||
|
@ -585,12 +623,22 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) {
|
|||
Shape3DSW *shape_A_ptr = body->get_shape(body_shape);
|
||||
Shape3DSW *shape_B_ptr = soft_body->get_shape(0);
|
||||
|
||||
bool collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
|
||||
this->collided = collided;
|
||||
collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
|
||||
|
||||
return collided;
|
||||
}
|
||||
|
||||
bool BodySoftBodyPair3DSW::pre_solve(real_t p_step) {
|
||||
if (!collided) {
|
||||
return false;
|
||||
}
|
||||
|
||||
real_t max_penetration = space->get_contact_max_allowed_penetration();
|
||||
|
||||
real_t bias = (real_t)0.3;
|
||||
|
||||
Shape3DSW *shape_A_ptr = body->get_shape(body_shape);
|
||||
|
||||
if (shape_A_ptr->get_custom_bias()) {
|
||||
bias = shape_A_ptr->get_custom_bias();
|
||||
}
|
||||
|
@ -599,6 +647,8 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) {
|
|||
|
||||
bool do_process = false;
|
||||
|
||||
const Transform &transform_A = body->get_transform();
|
||||
|
||||
uint32_t contact_count = contacts.size();
|
||||
for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
|
||||
Contact &c = contacts[contact_index];
|
||||
|
@ -609,10 +659,10 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) {
|
|||
continue;
|
||||
}
|
||||
|
||||
Vector3 global_A = xform_Au.xform(c.local_A);
|
||||
Vector3 global_A = transform_A.xform(c.local_A);
|
||||
Vector3 global_B = soft_body->get_node_position(c.index_B) + c.local_B;
|
||||
|
||||
real_t depth = c.normal.dot(global_A - global_B);
|
||||
Vector3 axis = global_A - global_B;
|
||||
real_t depth = axis.dot(c.normal);
|
||||
|
||||
if (depth <= 0) {
|
||||
continue;
|
||||
|
@ -629,7 +679,7 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) {
|
|||
}
|
||||
#endif
|
||||
|
||||
c.rA = global_A - xform_Au.origin - body->get_center_of_mass();
|
||||
c.rA = global_A - transform_A.origin - body->get_center_of_mass();
|
||||
c.rB = global_B;
|
||||
|
||||
if (body->can_report_contacts()) {
|
||||
|
@ -637,7 +687,7 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) {
|
|||
body->add_contact(global_A, -c.normal, depth, body_shape, global_B, 0, soft_body->get_instance_id(), soft_body->get_self(), crA);
|
||||
}
|
||||
|
||||
if (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) {
|
||||
if (body_dynamic) {
|
||||
body->set_active(true);
|
||||
}
|
||||
|
||||
|
@ -651,7 +701,9 @@ bool BodySoftBodyPair3DSW::setup(real_t p_step) {
|
|||
c.depth = depth;
|
||||
|
||||
Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
|
||||
body->apply_impulse(-j_vec, c.rA + body->get_center_of_mass());
|
||||
if (body_dynamic) {
|
||||
body->apply_impulse(-j_vec, c.rA + body->get_center_of_mass());
|
||||
}
|
||||
soft_body->apply_node_impulse(c.index_B, j_vec);
|
||||
c.acc_bias_impulse = 0;
|
||||
c.acc_bias_impulse_center_of_mass = 0;
|
||||
|
@ -675,6 +727,8 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
|
|||
return;
|
||||
}
|
||||
|
||||
const real_t max_bias_av = MAX_BIAS_ROTATION / p_step;
|
||||
|
||||
uint32_t contact_count = contacts.size();
|
||||
for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
|
||||
Contact &c = contacts[contact_index];
|
||||
|
@ -697,7 +751,9 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
|
|||
|
||||
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
|
||||
|
||||
body->apply_bias_impulse(-jb, c.rA + body->get_center_of_mass(), MAX_BIAS_ROTATION / p_step);
|
||||
if (body_dynamic) {
|
||||
body->apply_bias_impulse(-jb, c.rA + body->get_center_of_mass(), max_bias_av);
|
||||
}
|
||||
soft_body->apply_node_bias_impulse(c.index_B, jb);
|
||||
|
||||
crbA = body->get_biased_angular_velocity().cross(c.rA);
|
||||
|
@ -712,7 +768,9 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
|
|||
|
||||
Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
|
||||
|
||||
body->apply_bias_impulse(-jb_com, body->get_center_of_mass(), 0.0f);
|
||||
if (body_dynamic) {
|
||||
body->apply_bias_impulse(-jb_com, body->get_center_of_mass(), 0.0f);
|
||||
}
|
||||
soft_body->apply_node_bias_impulse(c.index_B, jb_com);
|
||||
}
|
||||
|
||||
|
@ -732,7 +790,9 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
|
|||
|
||||
Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);
|
||||
|
||||
body->apply_impulse(-j, c.rA + body->get_center_of_mass());
|
||||
if (body_dynamic) {
|
||||
body->apply_impulse(-j, c.rA + body->get_center_of_mass());
|
||||
}
|
||||
soft_body->apply_node_impulse(c.index_B, j);
|
||||
|
||||
c.active = true;
|
||||
|
@ -773,7 +833,9 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
|
|||
|
||||
jt = c.acc_tangent_impulse - jtOld;
|
||||
|
||||
body->apply_impulse(-jt, c.rA + body->get_center_of_mass());
|
||||
if (body_dynamic) {
|
||||
body->apply_impulse(-jt, c.rA + body->get_center_of_mass());
|
||||
}
|
||||
soft_body->apply_node_impulse(c.index_B, jt);
|
||||
|
||||
c.active = true;
|
||||
|
@ -781,7 +843,8 @@ void BodySoftBodyPair3DSW::solve(real_t p_step) {
|
|||
}
|
||||
}
|
||||
|
||||
BodySoftBodyPair3DSW::BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B) {
|
||||
BodySoftBodyPair3DSW::BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B) :
|
||||
BodyContact3DSW(&body, 1) {
|
||||
body = p_A;
|
||||
soft_body = p_B;
|
||||
body_shape = p_shape_A;
|
||||
|
|
|
@ -57,9 +57,9 @@ protected:
|
|||
};
|
||||
|
||||
Vector3 sep_axis;
|
||||
bool collided;
|
||||
bool collided = false;
|
||||
|
||||
Space3DSW *space;
|
||||
Space3DSW *space = nullptr;
|
||||
|
||||
BodyContact3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) :
|
||||
Constraint3DSW(p_body_ptr, p_body_count) {
|
||||
|
@ -77,16 +77,21 @@ class BodyPair3DSW : public BodyContact3DSW {
|
|||
Body3DSW *B;
|
||||
};
|
||||
|
||||
Body3DSW *_arr[2];
|
||||
Body3DSW *_arr[2] = { nullptr, nullptr };
|
||||
};
|
||||
|
||||
int shape_A;
|
||||
int shape_B;
|
||||
int shape_A = 0;
|
||||
int shape_B = 0;
|
||||
|
||||
bool dynamic_A = false;
|
||||
bool dynamic_B = false;
|
||||
|
||||
bool report_contacts_only = false;
|
||||
|
||||
Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection
|
||||
|
||||
Contact contacts[MAX_CONTACTS];
|
||||
int contact_count;
|
||||
int contact_count = 0;
|
||||
|
||||
static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
|
||||
|
||||
|
@ -96,18 +101,21 @@ class BodyPair3DSW : public BodyContact3DSW {
|
|||
bool _test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform &p_xform_B);
|
||||
|
||||
public:
|
||||
bool setup(real_t p_step);
|
||||
void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual bool pre_solve(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
BodyPair3DSW(Body3DSW *p_A, int p_shape_A, Body3DSW *p_B, int p_shape_B);
|
||||
~BodyPair3DSW();
|
||||
};
|
||||
|
||||
class BodySoftBodyPair3DSW : public BodyContact3DSW {
|
||||
Body3DSW *body;
|
||||
SoftBody3DSW *soft_body;
|
||||
Body3DSW *body = nullptr;
|
||||
SoftBody3DSW *soft_body = nullptr;
|
||||
|
||||
int body_shape;
|
||||
int body_shape = 0;
|
||||
|
||||
bool body_dynamic = false;
|
||||
|
||||
LocalVector<Contact> contacts;
|
||||
|
||||
|
@ -118,8 +126,12 @@ class BodySoftBodyPair3DSW : public BodyContact3DSW {
|
|||
void validate_contacts();
|
||||
|
||||
public:
|
||||
bool setup(real_t p_step);
|
||||
void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual bool pre_solve(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
virtual SoftBody3DSW *get_soft_body_ptr(int p_index) const override { return soft_body; }
|
||||
virtual int get_soft_body_count() const override { return 1; }
|
||||
|
||||
BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B);
|
||||
~BodySoftBodyPair3DSW();
|
||||
|
|
|
@ -31,7 +31,8 @@
|
|||
#ifndef CONSTRAINT_SW_H
|
||||
#define CONSTRAINT_SW_H
|
||||
|
||||
#include "body_3d_sw.h"
|
||||
class Body3DSW;
|
||||
class SoftBody3DSW;
|
||||
|
||||
class Constraint3DSW {
|
||||
Body3DSW **_body_ptr;
|
||||
|
@ -61,6 +62,9 @@ public:
|
|||
_FORCE_INLINE_ Body3DSW **get_body_ptr() const { return _body_ptr; }
|
||||
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
|
||||
|
||||
virtual SoftBody3DSW *get_soft_body_ptr(int p_index) const { return nullptr; }
|
||||
virtual int get_soft_body_count() const { return 0; }
|
||||
|
||||
_FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
|
||||
_FORCE_INLINE_ int get_priority() const { return priority; }
|
||||
|
||||
|
@ -68,6 +72,7 @@ public:
|
|||
_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
|
||||
|
||||
virtual bool setup(real_t p_step) = 0;
|
||||
virtual bool pre_solve(real_t p_step) = 0;
|
||||
virtual void solve(real_t p_step) = 0;
|
||||
|
||||
virtual ~Constraint3DSW() {}
|
||||
|
|
|
@ -109,7 +109,10 @@ ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Trans
|
|||
}
|
||||
|
||||
bool ConeTwistJoint3DSW::setup(real_t p_timestep) {
|
||||
if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
|
||||
dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!dynamic_A && !dynamic_B) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -265,8 +268,12 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) {
|
|||
real_t impulse = depth * tau / p_timestep * jacDiagABInv - rel_vel * jacDiagABInv;
|
||||
m_appliedImpulse += impulse;
|
||||
Vector3 impulse_vector = normal * impulse;
|
||||
A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
|
||||
B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -287,8 +294,12 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) {
|
|||
|
||||
Vector3 impulse = m_swingAxis * impulseMag;
|
||||
|
||||
A->apply_torque_impulse(impulse);
|
||||
B->apply_torque_impulse(-impulse);
|
||||
if (dynamic_A) {
|
||||
A->apply_torque_impulse(impulse);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_torque_impulse(-impulse);
|
||||
}
|
||||
}
|
||||
|
||||
// solve twist limit
|
||||
|
@ -303,8 +314,12 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) {
|
|||
|
||||
Vector3 impulse = m_twistAxis * impulseMag;
|
||||
|
||||
A->apply_torque_impulse(impulse);
|
||||
B->apply_torque_impulse(-impulse);
|
||||
if (dynamic_A) {
|
||||
A->apply_torque_impulse(impulse);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_torque_impulse(-impulse);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -102,10 +102,10 @@ public:
|
|||
bool m_solveSwingLimit;
|
||||
|
||||
public:
|
||||
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; }
|
||||
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; }
|
||||
|
||||
virtual bool setup(real_t p_timestep);
|
||||
virtual void solve(real_t p_timestep);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &rbAFrame, const Transform &rbBFrame);
|
||||
|
||||
|
|
|
@ -82,7 +82,7 @@ int G6DOFRotationalLimitMotor3DSW::testLimitValue(real_t test_value) {
|
|||
|
||||
real_t G6DOFRotationalLimitMotor3DSW::solveAngularLimits(
|
||||
real_t timeStep, Vector3 &axis, real_t jacDiagABInv,
|
||||
Body3DSW *body0, Body3DSW *body1) {
|
||||
Body3DSW *body0, Body3DSW *body1, bool p_body0_dynamic, bool p_body1_dynamic) {
|
||||
if (!needApplyTorques()) {
|
||||
return 0.0f;
|
||||
}
|
||||
|
@ -138,8 +138,10 @@ real_t G6DOFRotationalLimitMotor3DSW::solveAngularLimits(
|
|||
|
||||
Vector3 motorImp = clippedMotorImpulse * axis;
|
||||
|
||||
body0->apply_torque_impulse(motorImp);
|
||||
if (body1) {
|
||||
if (p_body0_dynamic) {
|
||||
body0->apply_torque_impulse(motorImp);
|
||||
}
|
||||
if (body1 && p_body1_dynamic) {
|
||||
body1->apply_torque_impulse(-motorImp);
|
||||
}
|
||||
|
||||
|
@ -154,6 +156,7 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis(
|
|||
real_t jacDiagABInv,
|
||||
Body3DSW *body1, const Vector3 &pointInA,
|
||||
Body3DSW *body2, const Vector3 &pointInB,
|
||||
bool p_body1_dynamic, bool p_body2_dynamic,
|
||||
int limit_index,
|
||||
const Vector3 &axis_normal_on_a,
|
||||
const Vector3 &anchorPos) {
|
||||
|
@ -205,8 +208,12 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis(
|
|||
normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
|
||||
|
||||
Vector3 impulse_vector = axis_normal_on_a * normalImpulse;
|
||||
body1->apply_impulse(impulse_vector, rel_pos1);
|
||||
body2->apply_impulse(-impulse_vector, rel_pos2);
|
||||
if (p_body1_dynamic) {
|
||||
body1->apply_impulse(impulse_vector, rel_pos1);
|
||||
}
|
||||
if (p_body2_dynamic) {
|
||||
body2->apply_impulse(-impulse_vector, rel_pos2);
|
||||
}
|
||||
return normalImpulse;
|
||||
}
|
||||
|
||||
|
@ -303,7 +310,10 @@ bool Generic6DOFJoint3DSW::testAngularLimitMotor(int axis_index) {
|
|||
}
|
||||
|
||||
bool Generic6DOFJoint3DSW::setup(real_t p_timestep) {
|
||||
if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
|
||||
dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!dynamic_A && !dynamic_B) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -384,6 +394,7 @@ void Generic6DOFJoint3DSW::solve(real_t p_timestep) {
|
|||
jacDiagABInv,
|
||||
A, pointInA,
|
||||
B, pointInB,
|
||||
dynamic_A, dynamic_B,
|
||||
i, linear_axis, m_AnchorPos);
|
||||
}
|
||||
}
|
||||
|
@ -398,7 +409,7 @@ void Generic6DOFJoint3DSW::solve(real_t p_timestep) {
|
|||
|
||||
angularJacDiagABInv = real_t(1.) / m_jacAng[i].getDiagonal();
|
||||
|
||||
m_angularLimits[i].solveAngularLimits(m_timeStep, angular_axis, angularJacDiagABInv, A, B);
|
||||
m_angularLimits[i].solveAngularLimits(m_timeStep, angular_axis, angularJacDiagABInv, A, B, dynamic_A, dynamic_B);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -120,7 +120,7 @@ public:
|
|||
int testLimitValue(real_t test_value);
|
||||
|
||||
//! apply the correction impulses for two bodies
|
||||
real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, Body3DSW *body0, Body3DSW *body1);
|
||||
real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, Body3DSW *body0, Body3DSW *body1, bool p_body0_dynamic, bool p_body1_dynamic);
|
||||
};
|
||||
|
||||
class G6DOFTranslationalLimitMotor3DSW {
|
||||
|
@ -166,6 +166,7 @@ public:
|
|||
real_t jacDiagABInv,
|
||||
Body3DSW *body1, const Vector3 &pointInA,
|
||||
Body3DSW *body2, const Vector3 &pointInB,
|
||||
bool p_body1_dynamic, bool p_body2_dynamic,
|
||||
int limit_index,
|
||||
const Vector3 &axis_normal_on_a,
|
||||
const Vector3 &anchorPos);
|
||||
|
@ -234,10 +235,10 @@ protected:
|
|||
public:
|
||||
Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
|
||||
|
||||
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_6DOF; }
|
||||
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_6DOF; }
|
||||
|
||||
virtual bool setup(real_t p_timestep);
|
||||
virtual void solve(real_t p_timestep);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
//! Calcs global transform of the offsets
|
||||
/*!
|
||||
|
|
|
@ -155,7 +155,10 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo
|
|||
}
|
||||
|
||||
bool HingeJoint3DSW::setup(real_t p_step) {
|
||||
if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
|
||||
dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!dynamic_A && !dynamic_B) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -279,8 +282,12 @@ void HingeJoint3DSW::solve(real_t p_step) {
|
|||
real_t impulse = depth * tau / p_step * jacDiagABInv - rel_vel * jacDiagABInv;
|
||||
m_appliedImpulse += impulse;
|
||||
Vector3 impulse_vector = normal * impulse;
|
||||
A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
|
||||
B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -322,8 +329,12 @@ void HingeJoint3DSW::solve(real_t p_step) {
|
|||
angularError *= (real_t(1.) / denom2) * relaxation;
|
||||
}
|
||||
|
||||
A->apply_torque_impulse(-velrelOrthog + angularError);
|
||||
B->apply_torque_impulse(velrelOrthog - angularError);
|
||||
if (dynamic_A) {
|
||||
A->apply_torque_impulse(-velrelOrthog + angularError);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_torque_impulse(velrelOrthog - angularError);
|
||||
}
|
||||
|
||||
// solve limit
|
||||
if (m_solveLimit) {
|
||||
|
@ -337,8 +348,12 @@ void HingeJoint3DSW::solve(real_t p_step) {
|
|||
impulseMag = m_accLimitImpulse - temp;
|
||||
|
||||
Vector3 impulse = axisA * impulseMag * m_limitSign;
|
||||
A->apply_torque_impulse(impulse);
|
||||
B->apply_torque_impulse(-impulse);
|
||||
if (dynamic_A) {
|
||||
A->apply_torque_impulse(impulse);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_torque_impulse(-impulse);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -359,8 +374,12 @@ void HingeJoint3DSW::solve(real_t p_step) {
|
|||
clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
|
||||
Vector3 motorImp = clippedMotorImpulse * axisA;
|
||||
|
||||
A->apply_torque_impulse(motorImp + angularLimit);
|
||||
B->apply_torque_impulse(-motorImp - angularLimit);
|
||||
if (dynamic_A) {
|
||||
A->apply_torque_impulse(motorImp + angularLimit);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_torque_impulse(-motorImp - angularLimit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,10 +96,10 @@ class HingeJoint3DSW : public Joint3DSW {
|
|||
real_t m_appliedImpulse;
|
||||
|
||||
public:
|
||||
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_HINGE; }
|
||||
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_HINGE; }
|
||||
|
||||
virtual bool setup(real_t p_step);
|
||||
virtual void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
real_t get_hinge_angle();
|
||||
|
||||
|
|
|
@ -50,7 +50,10 @@ subject to the following restrictions:
|
|||
#include "pin_joint_3d_sw.h"
|
||||
|
||||
bool PinJoint3DSW::setup(real_t p_step) {
|
||||
if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
|
||||
dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!dynamic_A && !dynamic_B) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -123,8 +126,12 @@ void PinJoint3DSW::solve(real_t p_step) {
|
|||
|
||||
m_appliedImpulse += impulse;
|
||||
Vector3 impulse_vector = normal * impulse;
|
||||
A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
|
||||
B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
|
||||
}
|
||||
|
||||
normal[i] = 0;
|
||||
}
|
||||
|
|
|
@ -74,10 +74,10 @@ class PinJoint3DSW : public Joint3DSW {
|
|||
Vector3 m_pivotInB;
|
||||
|
||||
public:
|
||||
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_PIN; }
|
||||
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_PIN; }
|
||||
|
||||
virtual bool setup(real_t p_step);
|
||||
virtual void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
void set_param(PhysicsServer3D::PinJointParam p_param, real_t p_value);
|
||||
real_t get_param(PhysicsServer3D::PinJointParam p_param) const;
|
||||
|
|
|
@ -127,7 +127,10 @@ SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &
|
|||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool SliderJoint3DSW::setup(real_t p_step) {
|
||||
if ((A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) && (B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC)) {
|
||||
dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
|
||||
|
||||
if (!dynamic_A && !dynamic_B) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -200,8 +203,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
|
|||
// calcutate and apply impulse
|
||||
real_t normalImpulse = softness * (restitution * depth / p_step - damping * rel_vel) * m_jacLinDiagABInv[i];
|
||||
Vector3 impulse_vector = normal * normalImpulse;
|
||||
A->apply_impulse(impulse_vector, m_relPosA);
|
||||
B->apply_impulse(-impulse_vector, m_relPosB);
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(impulse_vector, m_relPosA);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(-impulse_vector, m_relPosB);
|
||||
}
|
||||
if (m_poweredLinMotor && (!i)) { // apply linear motor
|
||||
if (m_accumulatedLinMotorImpulse < m_maxLinMotorForce) {
|
||||
real_t desiredMotorVel = m_targetLinMotorVelocity;
|
||||
|
@ -221,8 +228,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
|
|||
m_accumulatedLinMotorImpulse = new_acc;
|
||||
// apply clamped impulse
|
||||
impulse_vector = normal * normalImpulse;
|
||||
A->apply_impulse(impulse_vector, m_relPosA);
|
||||
B->apply_impulse(-impulse_vector, m_relPosB);
|
||||
if (dynamic_A) {
|
||||
A->apply_impulse(impulse_vector, m_relPosA);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_impulse(-impulse_vector, m_relPosB);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -256,8 +267,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
|
|||
angularError *= (real_t(1.) / denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
|
||||
}
|
||||
// apply impulse
|
||||
A->apply_torque_impulse(-velrelOrthog + angularError);
|
||||
B->apply_torque_impulse(velrelOrthog - angularError);
|
||||
if (dynamic_A) {
|
||||
A->apply_torque_impulse(-velrelOrthog + angularError);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_torque_impulse(velrelOrthog - angularError);
|
||||
}
|
||||
real_t impulseMag;
|
||||
//solve angular limits
|
||||
if (m_solveAngLim) {
|
||||
|
@ -268,8 +283,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
|
|||
impulseMag *= m_kAngle * m_softnessDirAng;
|
||||
}
|
||||
Vector3 impulse = axisA * impulseMag;
|
||||
A->apply_torque_impulse(impulse);
|
||||
B->apply_torque_impulse(-impulse);
|
||||
if (dynamic_A) {
|
||||
A->apply_torque_impulse(impulse);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_torque_impulse(-impulse);
|
||||
}
|
||||
//apply angular motor
|
||||
if (m_poweredAngMotor) {
|
||||
if (m_accumulatedAngMotorImpulse < m_maxAngMotorForce) {
|
||||
|
@ -294,8 +313,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
|
|||
m_accumulatedAngMotorImpulse = new_acc;
|
||||
// apply clamped impulse
|
||||
Vector3 motorImp = angImpulse * axisA;
|
||||
A->apply_torque_impulse(motorImp);
|
||||
B->apply_torque_impulse(-motorImp);
|
||||
if (dynamic_A) {
|
||||
A->apply_torque_impulse(motorImp);
|
||||
}
|
||||
if (dynamic_B) {
|
||||
B->apply_torque_impulse(-motorImp);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // SliderJointSW::solveConstraint()
|
||||
|
|
|
@ -240,10 +240,10 @@ public:
|
|||
void set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value);
|
||||
real_t get_param(PhysicsServer3D::SliderJointParam p_param) const;
|
||||
|
||||
bool setup(real_t p_step);
|
||||
void solve(real_t p_step);
|
||||
virtual bool setup(real_t p_step) override;
|
||||
virtual void solve(real_t p_step) override;
|
||||
|
||||
virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_SLIDER; }
|
||||
virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_SLIDER; }
|
||||
};
|
||||
|
||||
#endif // SLIDER_JOINT_SW_H
|
||||
|
|
|
@ -35,9 +35,14 @@
|
|||
#include "constraint_3d_sw.h"
|
||||
|
||||
class Joint3DSW : public Constraint3DSW {
|
||||
protected:
|
||||
bool dynamic_A = false;
|
||||
bool dynamic_B = false;
|
||||
|
||||
public:
|
||||
virtual bool setup(real_t p_step) { return false; }
|
||||
virtual void solve(real_t p_step) {}
|
||||
virtual bool setup(real_t p_step) override { return false; }
|
||||
virtual bool pre_solve(real_t p_step) override { return true; }
|
||||
virtual void solve(real_t p_step) override {}
|
||||
|
||||
void copy_settings_from(Joint3DSW *p_joint) {
|
||||
set_self(p_joint->get_self());
|
||||
|
|
|
@ -106,6 +106,8 @@ class SoftBody3DSW : public CollisionObject3DSW {
|
|||
|
||||
VSet<RID> exceptions;
|
||||
|
||||
uint64_t island_step = 0;
|
||||
|
||||
public:
|
||||
SoftBody3DSW();
|
||||
|
||||
|
@ -124,6 +126,9 @@ public:
|
|||
_FORCE_INLINE_ bool has_exception(const RID &p_exception) const { return exceptions.has(p_exception); }
|
||||
_FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
|
||||
|
||||
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
|
||||
_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
|
||||
|
||||
virtual void set_space(Space3DSW *p_space);
|
||||
|
||||
void set_mesh(const Ref<Mesh> &p_mesh);
|
||||
|
|
|
@ -37,39 +37,90 @@
|
|||
#define BODY_ISLAND_SIZE_RESERVE 512
|
||||
#define ISLAND_COUNT_RESERVE 128
|
||||
#define ISLAND_SIZE_RESERVE 512
|
||||
#define CONSTRAINT_COUNT_RESERVE 1024
|
||||
|
||||
void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island) {
|
||||
p_body->set_island_step(_step);
|
||||
p_body_island.push_back(p_body);
|
||||
|
||||
// Faster with reversed iterations.
|
||||
for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().back(); E; E = E->prev()) {
|
||||
Constraint3DSW *c = (Constraint3DSW *)E->key();
|
||||
if (c->get_island_step() == _step) {
|
||||
continue; //already processed
|
||||
if (p_body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) {
|
||||
// Only dynamic bodies are tested for activation.
|
||||
p_body_island.push_back(p_body);
|
||||
}
|
||||
|
||||
for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
|
||||
Constraint3DSW *constraint = (Constraint3DSW *)E->key();
|
||||
if (constraint->get_island_step() == _step) {
|
||||
continue; // Already processed.
|
||||
}
|
||||
c->set_island_step(_step);
|
||||
p_constraint_island.push_back(c);
|
||||
constraint->set_island_step(_step);
|
||||
p_constraint_island.push_back(constraint);
|
||||
|
||||
for (int i = 0; i < c->get_body_count(); i++) {
|
||||
all_constraints.push_back(constraint);
|
||||
|
||||
// Find connected rigid bodies.
|
||||
for (int i = 0; i < constraint->get_body_count(); i++) {
|
||||
if (i == E->get()) {
|
||||
continue;
|
||||
}
|
||||
Body3DSW *b = c->get_body_ptr()[i];
|
||||
if (b->get_island_step() == _step || b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
|
||||
continue; //no go
|
||||
Body3DSW *other_body = constraint->get_body_ptr()[i];
|
||||
if (other_body->get_island_step() == _step) {
|
||||
continue; // Already processed.
|
||||
}
|
||||
_populate_island(c->get_body_ptr()[i], p_body_island, p_constraint_island);
|
||||
if (other_body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC) {
|
||||
continue; // Static bodies don't connect islands.
|
||||
}
|
||||
_populate_island(other_body, p_body_island, p_constraint_island);
|
||||
}
|
||||
|
||||
// Find connected soft bodies.
|
||||
for (int i = 0; i < constraint->get_soft_body_count(); i++) {
|
||||
SoftBody3DSW *soft_body = constraint->get_soft_body_ptr(i);
|
||||
if (soft_body->get_island_step() == _step) {
|
||||
continue; // Already processed.
|
||||
}
|
||||
_populate_island_soft_body(soft_body, p_body_island, p_constraint_island);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step3DSW::_setup_island(LocalVector<Constraint3DSW *> &p_constraint_island, real_t p_delta) {
|
||||
void Step3DSW::_populate_island_soft_body(SoftBody3DSW *p_soft_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island) {
|
||||
p_soft_body->set_island_step(_step);
|
||||
|
||||
for (Set<Constraint3DSW *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) {
|
||||
Constraint3DSW *constraint = (Constraint3DSW *)E->get();
|
||||
if (constraint->get_island_step() == _step) {
|
||||
continue; // Already processed.
|
||||
}
|
||||
constraint->set_island_step(_step);
|
||||
p_constraint_island.push_back(constraint);
|
||||
|
||||
all_constraints.push_back(constraint);
|
||||
|
||||
// Find connected rigid bodies.
|
||||
for (int i = 0; i < constraint->get_body_count(); i++) {
|
||||
Body3DSW *body = constraint->get_body_ptr()[i];
|
||||
if (body->get_island_step() == _step) {
|
||||
continue; // Already processed.
|
||||
}
|
||||
if (body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC) {
|
||||
continue; // Static bodies don't connect islands.
|
||||
}
|
||||
_populate_island(body, p_body_island, p_constraint_island);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step3DSW::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
|
||||
Constraint3DSW *constraint = all_constraints[p_constraint_index];
|
||||
constraint->setup(delta);
|
||||
}
|
||||
|
||||
void Step3DSW::_pre_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island) const {
|
||||
uint32_t constraint_count = p_constraint_island.size();
|
||||
uint32_t valid_constraint_count = 0;
|
||||
for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
|
||||
Constraint3DSW *constraint = p_constraint_island[constraint_index];
|
||||
if (p_constraint_island[constraint_index]->setup(p_delta)) {
|
||||
if (p_constraint_island[constraint_index]->pre_solve(delta)) {
|
||||
// Keep this constraint for solving.
|
||||
p_constraint_island[valid_constraint_count++] = constraint;
|
||||
}
|
||||
|
@ -77,15 +128,17 @@ void Step3DSW::_setup_island(LocalVector<Constraint3DSW *> &p_constraint_island,
|
|||
p_constraint_island.resize(valid_constraint_count);
|
||||
}
|
||||
|
||||
void Step3DSW::_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island, int p_iterations, real_t p_delta) {
|
||||
void Step3DSW::_solve_island(uint32_t p_island_index, void *p_userdata) {
|
||||
LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[p_island_index];
|
||||
|
||||
int current_priority = 1;
|
||||
|
||||
uint32_t constraint_count = p_constraint_island.size();
|
||||
uint32_t constraint_count = constraint_island.size();
|
||||
while (constraint_count > 0) {
|
||||
for (int i = 0; i < p_iterations; i++) {
|
||||
for (int i = 0; i < iterations; i++) {
|
||||
// Go through all iterations.
|
||||
for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
|
||||
p_constraint_island[constraint_index]->solve(p_delta);
|
||||
constraint_island[constraint_index]->solve(delta);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -93,28 +146,24 @@ void Step3DSW::_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island,
|
|||
uint32_t priority_constraint_count = 0;
|
||||
++current_priority;
|
||||
for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
|
||||
Constraint3DSW *constraint = p_constraint_island[constraint_index];
|
||||
Constraint3DSW *constraint = constraint_island[constraint_index];
|
||||
if (constraint->get_priority() >= current_priority) {
|
||||
// Keep this constraint for the next iteration.
|
||||
p_constraint_island[priority_constraint_count++] = constraint;
|
||||
constraint_island[priority_constraint_count++] = constraint;
|
||||
}
|
||||
}
|
||||
constraint_count = priority_constraint_count;
|
||||
}
|
||||
}
|
||||
|
||||
void Step3DSW::_check_suspend(const LocalVector<Body3DSW *> &p_body_island, real_t p_delta) {
|
||||
void Step3DSW::_check_suspend(const LocalVector<Body3DSW *> &p_body_island) const {
|
||||
bool can_sleep = true;
|
||||
|
||||
uint32_t body_count = p_body_island.size();
|
||||
for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
|
||||
Body3DSW *body = p_body_island[body_index];
|
||||
|
||||
if (body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
|
||||
continue; // Ignore for static.
|
||||
}
|
||||
|
||||
if (!body->sleep_test(p_delta)) {
|
||||
if (!body->sleep_test(delta)) {
|
||||
can_sleep = false;
|
||||
}
|
||||
}
|
||||
|
@ -123,10 +172,6 @@ void Step3DSW::_check_suspend(const LocalVector<Body3DSW *> &p_body_island, real
|
|||
for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
|
||||
Body3DSW *body = p_body_island[body_index];
|
||||
|
||||
if (body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
|
||||
continue; // Ignore for static.
|
||||
}
|
||||
|
||||
bool active = body->is_active();
|
||||
|
||||
if (active == can_sleep) {
|
||||
|
@ -140,6 +185,9 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
|
||||
p_space->setup(); //update inertias, etc
|
||||
|
||||
iterations = p_iterations;
|
||||
delta = p_delta;
|
||||
|
||||
const SelfList<Body3DSW>::List *body_list = &p_space->get_active_body_list();
|
||||
|
||||
const SelfList<SoftBody3DSW>::List *soft_body_list = &p_space->get_active_soft_body_list();
|
||||
|
@ -175,12 +223,39 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
profile_begtime = profile_endtime;
|
||||
}
|
||||
|
||||
/* GENERATE CONSTRAINT ISLANDS */
|
||||
/* GENERATE CONSTRAINT ISLANDS FOR MOVING AREAS */
|
||||
|
||||
uint32_t island_count = 0;
|
||||
|
||||
const SelfList<Area3DSW>::List &aml = p_space->get_moved_area_list();
|
||||
|
||||
while (aml.first()) {
|
||||
for (const Set<Constraint3DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
|
||||
Constraint3DSW *constraint = E->get();
|
||||
if (constraint->get_island_step() == _step) {
|
||||
continue;
|
||||
}
|
||||
constraint->set_island_step(_step);
|
||||
|
||||
// Each constraint can be on a separate island for areas as there's no solving phase.
|
||||
++island_count;
|
||||
if (constraint_islands.size() < island_count) {
|
||||
constraint_islands.resize(island_count);
|
||||
}
|
||||
LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1];
|
||||
constraint_island.clear();
|
||||
|
||||
all_constraints.push_back(constraint);
|
||||
constraint_island.push_back(constraint);
|
||||
}
|
||||
p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here
|
||||
}
|
||||
|
||||
/* GENERATE CONSTRAINT ISLANDS FOR ACTIVE RIGID BODIES */
|
||||
|
||||
b = body_list->first();
|
||||
|
||||
uint32_t body_island_count = 0;
|
||||
uint32_t island_count = 0;
|
||||
|
||||
while (b) {
|
||||
Body3DSW *body = b->self();
|
||||
|
@ -204,7 +279,9 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
|
||||
_populate_island(body, body_island, constraint_island);
|
||||
|
||||
body_islands.push_back(body_island);
|
||||
if (body_island.is_empty()) {
|
||||
--body_island_count;
|
||||
}
|
||||
|
||||
if (constraint_island.is_empty()) {
|
||||
--island_count;
|
||||
|
@ -213,58 +290,54 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
b = b->next();
|
||||
}
|
||||
|
||||
p_space->set_island_count((int)island_count);
|
||||
|
||||
const SelfList<Area3DSW>::List &aml = p_space->get_moved_area_list();
|
||||
|
||||
while (aml.first()) {
|
||||
for (const Set<Constraint3DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
|
||||
Constraint3DSW *c = E->get();
|
||||
if (c->get_island_step() == _step) {
|
||||
continue;
|
||||
}
|
||||
c->set_island_step(_step);
|
||||
++island_count;
|
||||
if (constraint_islands.size() < island_count) {
|
||||
constraint_islands.resize(island_count);
|
||||
}
|
||||
LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1];
|
||||
constraint_island.clear();
|
||||
constraint_island.push_back(c);
|
||||
}
|
||||
p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here
|
||||
}
|
||||
/* GENERATE CONSTRAINT ISLANDS FOR ACTIVE SOFT BODIES */
|
||||
|
||||
sb = soft_body_list->first();
|
||||
while (sb) {
|
||||
for (const Set<Constraint3DSW *>::Element *E = sb->self()->get_constraints().front(); E; E = E->next()) {
|
||||
Constraint3DSW *c = E->get();
|
||||
if (c->get_island_step() == _step) {
|
||||
continue;
|
||||
SoftBody3DSW *soft_body = sb->self();
|
||||
|
||||
if (soft_body->get_island_step() != _step) {
|
||||
++body_island_count;
|
||||
if (body_islands.size() < body_island_count) {
|
||||
body_islands.resize(body_island_count);
|
||||
}
|
||||
c->set_island_step(_step);
|
||||
LocalVector<Body3DSW *> &body_island = body_islands[body_island_count - 1];
|
||||
body_island.clear();
|
||||
body_island.reserve(BODY_ISLAND_SIZE_RESERVE);
|
||||
|
||||
++island_count;
|
||||
if (constraint_islands.size() < island_count) {
|
||||
constraint_islands.resize(island_count);
|
||||
}
|
||||
LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1];
|
||||
constraint_island.clear();
|
||||
constraint_island.push_back(c);
|
||||
constraint_island.reserve(ISLAND_SIZE_RESERVE);
|
||||
|
||||
_populate_island_soft_body(soft_body, body_island, constraint_island);
|
||||
|
||||
if (body_island.is_empty()) {
|
||||
--body_island_count;
|
||||
}
|
||||
|
||||
if (constraint_island.is_empty()) {
|
||||
--island_count;
|
||||
}
|
||||
}
|
||||
sb = sb->next();
|
||||
}
|
||||
|
||||
p_space->set_island_count((int)island_count);
|
||||
|
||||
{ //profile
|
||||
profile_endtime = OS::get_singleton()->get_ticks_usec();
|
||||
p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
|
||||
profile_begtime = profile_endtime;
|
||||
}
|
||||
|
||||
/* SETUP CONSTRAINT ISLANDS */
|
||||
/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
|
||||
|
||||
for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
|
||||
_setup_island(constraint_islands[island_index], p_delta);
|
||||
}
|
||||
uint32_t total_contraint_count = all_constraints.size();
|
||||
work_pool.do_work(total_contraint_count, this, &Step3DSW::_setup_contraint, nullptr);
|
||||
|
||||
{ //profile
|
||||
profile_endtime = OS::get_singleton()->get_ticks_usec();
|
||||
|
@ -272,12 +345,21 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
profile_begtime = profile_endtime;
|
||||
}
|
||||
|
||||
/* PRE-SOLVE CONSTRAINT ISLANDS */
|
||||
|
||||
// Warning: This doesn't run on threads, because it involves thread-unsafe processing.
|
||||
for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
|
||||
_pre_solve_island(constraint_islands[island_index]);
|
||||
}
|
||||
|
||||
/* SOLVE CONSTRAINT ISLANDS */
|
||||
|
||||
for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
|
||||
// Warning: _solve_island modifies the constraint islands for optimization purpose,
|
||||
// their content is not reliable after these calls and shouldn't be used anymore.
|
||||
_solve_island(constraint_islands[island_index], p_iterations, p_delta);
|
||||
// Warning: _solve_island modifies the constraint islands for optimization purpose,
|
||||
// their content is not reliable after these calls and shouldn't be used anymore.
|
||||
if (island_count > 1) {
|
||||
work_pool.do_work(island_count, this, &Step3DSW::_solve_island, nullptr);
|
||||
} else if (island_count > 0) {
|
||||
_solve_island(0);
|
||||
}
|
||||
|
||||
{ //profile
|
||||
|
@ -298,7 +380,7 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
/* SLEEP / WAKE UP ISLANDS */
|
||||
|
||||
for (uint32_t island_index = 0; island_index < body_island_count; ++island_index) {
|
||||
_check_suspend(body_islands[island_index], p_delta);
|
||||
_check_suspend(body_islands[island_index]);
|
||||
}
|
||||
|
||||
/* UPDATE SOFT BODY CONSTRAINTS */
|
||||
|
@ -315,6 +397,8 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
|
|||
profile_begtime = profile_endtime;
|
||||
}
|
||||
|
||||
all_constraints.clear();
|
||||
|
||||
p_space->update();
|
||||
p_space->unlock();
|
||||
_step++;
|
||||
|
@ -325,4 +409,11 @@ Step3DSW::Step3DSW() {
|
|||
|
||||
body_islands.reserve(BODY_ISLAND_COUNT_RESERVE);
|
||||
constraint_islands.reserve(ISLAND_COUNT_RESERVE);
|
||||
all_constraints.reserve(CONSTRAINT_COUNT_RESERVE);
|
||||
|
||||
work_pool.init();
|
||||
}
|
||||
|
||||
Step3DSW::~Step3DSW() {
|
||||
work_pool.finish();
|
||||
}
|
||||
|
|
|
@ -34,21 +34,31 @@
|
|||
#include "space_3d_sw.h"
|
||||
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "core/templates/thread_work_pool.h"
|
||||
|
||||
class Step3DSW {
|
||||
uint64_t _step;
|
||||
|
||||
int iterations = 0;
|
||||
real_t delta = 0.0;
|
||||
|
||||
ThreadWorkPool work_pool;
|
||||
|
||||
LocalVector<LocalVector<Body3DSW *>> body_islands;
|
||||
LocalVector<LocalVector<Constraint3DSW *>> constraint_islands;
|
||||
LocalVector<Constraint3DSW *> all_constraints;
|
||||
|
||||
void _populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island);
|
||||
void _setup_island(LocalVector<Constraint3DSW *> &p_constraint_island, real_t p_delta);
|
||||
void _solve_island(LocalVector<Constraint3DSW *> &p_constraint_island, int p_iterations, real_t p_delta);
|
||||
void _check_suspend(const LocalVector<Body3DSW *> &p_body_island, real_t p_delta);
|
||||
void _populate_island_soft_body(SoftBody3DSW *p_soft_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island);
|
||||
void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
|
||||
void _pre_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island) const;
|
||||
void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
|
||||
void _check_suspend(const LocalVector<Body3DSW *> &p_body_island) const;
|
||||
|
||||
public:
|
||||
void step(Space3DSW *p_space, real_t p_delta, int p_iterations);
|
||||
Step3DSW();
|
||||
~Step3DSW();
|
||||
};
|
||||
|
||||
#endif // STEP__SW_H
|
||||
|
|
Loading…
Reference in New Issue