Destroy AudioServer after other non-core types are unregistered
This is important for some GDNative bindings and probably for Mono. They may keep references to audio objects which are freed when they are unregistered. If AudioServer is already deleted at that point, it causes segfaults.
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@ -1845,11 +1845,6 @@ void Main::cleanup() {
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EditorNode::unregister_editor_types();
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#endif
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if (audio_server) {
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audio_server->finish();
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memdelete(audio_server);
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}
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if (arvr_server) {
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// cleanup now before we pull the rug from underneath...
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memdelete(arvr_server);
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@ -1861,6 +1856,11 @@ void Main::cleanup() {
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unregister_scene_types();
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unregister_server_types();
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if (audio_server) {
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audio_server->finish();
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memdelete(audio_server);
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}
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OS::get_singleton()->finalize();
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finalize_physics();
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