Merge pull request #73251 from aaronfranke/3.x-viewport-doc
[3.x] Improve the clarity of Viewport's documentation
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<description>
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A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too.
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Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports.
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If a viewport is a child of a [ViewportContainer], it will automatically take up its size, otherwise it must be set manually.
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If a viewport is a child of a [ViewportContainer], the viewport will automatically take up the container's size, otherwise it must be set manually.
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Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
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Also, viewports can be assigned to different screens in case the devices have multiple screens.
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Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
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Control for holding [Viewport]s.
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</brief_description>
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<description>
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A [Container] node that holds a [Viewport], automatically setting its size.
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A [Container] node that holds a [Viewport], automatically setting the viewport's size.
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[b]Note:[/b] Changing a ViewportContainer's [member Control.rect_scale] will cause its contents to appear distorted. To change its visual size without causing distortion, adjust the node's margins instead (if it's not already in a container).
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</description>
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<tutorials>
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