Optimize interpolation algorithms
Interpolation in the form of va + (vb - va) * c is faster and prevents floating point issues for int/string Followup to https://github.com/godotengine/godot/pull/22786
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@ -3521,7 +3521,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
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//not as efficient but..
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real_t va = a;
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real_t vb = b;
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r_dst = (1.0 - c) * va + vb * c;
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r_dst = va + (vb - va) * c;
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} else {
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r_dst = a;
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@ -3542,16 +3542,13 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
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case INT: {
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int64_t va = a._data._int;
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int64_t vb = b._data._int;
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if (va != vb)
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r_dst = int((1.0 - c) * va + vb * c);
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else //avoid int casting issues
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r_dst = a;
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r_dst = int(va + (vb - va) * c);
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}
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return;
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case REAL: {
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real_t va = a._data._real;
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real_t vb = b._data._real;
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r_dst = (1.0 - c) * va + vb * c;
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r_dst = va + (vb - va) * c;
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}
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return;
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case STRING: {
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@ -3559,7 +3556,9 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
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String sa = *reinterpret_cast<const String *>(a._data._mem);
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String sb = *reinterpret_cast<const String *>(b._data._mem);
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String dst;
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int csize = sb.length() * c + sa.length() * (1.0 - c);
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int sa_len = sa.length();
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int sb_len = sb.length();
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int csize = sa_len + (sb_len - sa_len) * c;
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if (csize == 0) {
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r_dst = "";
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return;
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