Merge pull request #15972 from akien-mga/mono-warning
Mono: Display opt-out warning in editor about WIP status
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commit
511742eb68
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@ -112,6 +112,21 @@ void GodotSharpEditor::_remove_create_sln_menu_option() {
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bottom_panel_btn->show();
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}
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void GodotSharpEditor::_show_about_dialog() {
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bool show_on_start = EDITOR_GET("mono/editor/show_info_on_start");
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about_dialog_checkbox->set_pressed(show_on_start);
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about_dialog->popup_centered_minsize();
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}
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void GodotSharpEditor::_toggle_about_dialog_on_start(bool p_enabled) {
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bool show_on_start = EDITOR_GET("mono/editor/show_info_on_start");
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if (show_on_start != p_enabled) {
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EditorSettings::get_singleton()->set_setting("mono/editor/show_info_on_start", p_enabled);
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}
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}
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void GodotSharpEditor::_menu_option_pressed(int p_id) {
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switch (p_id) {
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@ -119,15 +134,37 @@ void GodotSharpEditor::_menu_option_pressed(int p_id) {
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_create_project_solution();
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} break;
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case MENU_ABOUT_CSHARP: {
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_show_about_dialog();
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} break;
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default:
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ERR_FAIL();
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}
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}
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void GodotSharpEditor::_notification(int p_notification) {
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switch (p_notification) {
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case NOTIFICATION_READY: {
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bool show_info_dialog = EDITOR_GET("mono/editor/show_info_on_start");
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if (show_info_dialog) {
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about_dialog->set_exclusive(true);
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_show_about_dialog();
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// Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive then.
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about_dialog->set_exclusive(false);
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}
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}
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}
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}
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void GodotSharpEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_create_project_solution"), &GodotSharpEditor::_create_project_solution);
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ClassDB::bind_method(D_METHOD("_remove_create_sln_menu_option"), &GodotSharpEditor::_remove_create_sln_menu_option);
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ClassDB::bind_method(D_METHOD("_toggle_about_dialog_on_start"), &GodotSharpEditor::_toggle_about_dialog_on_start);
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ClassDB::bind_method(D_METHOD("_menu_option_pressed", "id"), &GodotSharpEditor::_menu_option_pressed);
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}
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@ -210,6 +247,55 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
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menu_button->set_text(TTR("Mono"));
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menu_popup = menu_button->get_popup();
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// TODO: Remove or edit this info dialog once Mono support is no longer in alpha
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{
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menu_popup->add_item(TTR("About C# support"), MENU_ABOUT_CSHARP);
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about_dialog = memnew(AcceptDialog);
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editor->get_gui_base()->add_child(about_dialog);
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about_dialog->set_title("Important: C# support is not feature-complete");
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// We don't use set_text() as the default AcceptDialog Label doesn't play well with the TextureRect and CheckBox
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// we'll add. Instead we add containers and a new autowrapped Label inside.
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// Main VBoxContainer (icon + label on top, checkbox at bottom)
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VBoxContainer *about_vbc = memnew(VBoxContainer);
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about_dialog->add_child(about_vbc);
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// HBoxContainer for icon + label
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HBoxContainer *about_hbc = memnew(HBoxContainer);
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about_vbc->add_child(about_hbc);
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TextureRect *about_icon = memnew(TextureRect);
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about_hbc->add_child(about_icon);
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Ref<Texture> about_icon_tex = about_icon->get_icon("NodeWarning", "EditorIcons");
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about_icon->set_texture(about_icon_tex);
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Label *about_label = memnew(Label);
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about_hbc->add_child(about_label);
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about_label->set_custom_minimum_size(Size2(600, 150) * EDSCALE);
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about_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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about_label->set_autowrap(true);
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String about_text =
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String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
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"It is at the alpha stage and thus not suitable for use in production.\n\n" +
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"As of Godot 3.0, C# support is not feature-complete and can crash in some situations. " +
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"Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases.\n" +
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"The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " +
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"but not to share them as standalone binaries. This feature is of course high on the priority list and should be available in 3.0.1.\n\n" +
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"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" +
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" https://github.com/godotengine/godot/issues\n\n" +
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"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
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about_label->set_text(about_text);
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EDITOR_DEF("mono/editor/show_info_on_start", true);
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// CheckBox in main container
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about_dialog_checkbox = memnew(CheckBox);
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about_vbc->add_child(about_dialog_checkbox);
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about_dialog_checkbox->set_text("Show this warning when starting the editor");
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about_dialog_checkbox->connect("toggled", this, "_toggle_about_dialog_on_start");
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}
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String sln_path = GodotSharpDirs::get_project_sln_path();
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String csproj_path = GodotSharpDirs::get_project_csproj_path();
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@ -44,6 +44,8 @@ class GodotSharpEditor : public Node {
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PopupMenu *menu_popup;
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AcceptDialog *error_dialog;
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AcceptDialog *about_dialog;
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CheckBox *about_dialog_checkbox;
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ToolButton *bottom_panel_btn;
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@ -54,17 +56,21 @@ class GodotSharpEditor : public Node {
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bool _create_project_solution();
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void _remove_create_sln_menu_option();
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void _show_about_dialog();
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void _toggle_about_dialog_on_start(bool p_enabled);
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void _menu_option_pressed(int p_id);
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static GodotSharpEditor *singleton;
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protected:
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void _notification(int p_notification);
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static void _bind_methods();
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public:
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enum MenuOptions {
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MENU_CREATE_SLN
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MENU_CREATE_SLN,
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MENU_ABOUT_CSHARP,
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};
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enum ExternalEditor {
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