Mention listener node in AudioStreamPlayer3D description

This commit is contained in:
skyace65 2020-08-25 09:59:57 -04:00
parent b2aae76f85
commit 51367c1bcf
1 changed files with 1 additions and 0 deletions

View File

@ -5,6 +5,7 @@
</brief_description> </brief_description>
<description> <description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it.
</description> </description>
<tutorials> <tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>