From 514073b3671536eb1e58c441e7667382980f7d75 Mon Sep 17 00:00:00 2001 From: SnailRhymer Date: Fri, 29 Jul 2022 20:54:59 +0100 Subject: [PATCH] Fix typo in MeshInstance.xml (cherry picked from commit eb7ce0223917e94ee8b82bcfcd73888ace1231b9) --- doc/classes/MeshInstance.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index 6cf8f6d2c89..f6c9a006518 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -4,7 +4,7 @@ Node that instances meshes into a scenario. - MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead. + MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead. https://godotengine.org/asset-library/asset/123