[Mono] Move several small related files

This commit is contained in:
Aaron Franke 2018-08-23 12:49:57 -04:00
parent a1b594c2fc
commit 514856d8c7
14 changed files with 48 additions and 50 deletions

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@ -0,0 +1,17 @@
using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ExportAttribute : Attribute
{
private PropertyHint hint;
private string hintString;
public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
{
this.hint = hint;
this.hintString = hintString;
}
}
}

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@ -0,0 +1,7 @@
using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Class)]
public class ToolAttribute : Attribute {}
}

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@ -1,17 +0,0 @@
using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ExportAttribute : Attribute
{
private PropertyHint hint;
private string hintString;
public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
{
this.hint = hint;
this.hintString = hintString;
}
}
}

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@ -1,18 +0,0 @@
using System.Runtime.CompilerServices;
namespace Godot
{
public interface IAwaiter : INotifyCompletion
{
bool IsCompleted { get; }
void GetResult();
}
public interface IAwaiter<out TResult> : INotifyCompletion
{
bool IsCompleted { get; }
TResult GetResult();
}
}

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@ -0,0 +1,18 @@
using System.Runtime.CompilerServices;
namespace Godot
{
public interface IAwaiter : INotifyCompletion
{
bool IsCompleted { get; }
void GetResult();
}
public interface IAwaiter<out TResult> : INotifyCompletion
{
bool IsCompleted { get; }
TResult GetResult();
}
}

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@ -1,5 +1,3 @@
//using System;
using System;
using System.Collections.Generic;
using System.Globalization;

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@ -1,7 +0,0 @@
using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Class)]
public class ToolAttribute : Attribute {}
}