Added smoothstep built-in function
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df7d3708c5
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@ -68,6 +68,7 @@ const char *Expression::func_name[Expression::FUNC_MAX] = {
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"lerp",
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"inverse_lerp",
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"range_lerp",
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"smoothstep",
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"dectime",
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"randomize",
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"randi",
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@ -185,6 +186,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
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return 2;
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case MATH_LERP:
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case MATH_INVERSE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_DECTIME:
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case MATH_WRAP:
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case MATH_WRAPF:
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@ -392,6 +394,12 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
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VALIDATE_ARG_NUM(4);
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*r_return = Math::range_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2], (double)*p_inputs[3], (double)*p_inputs[4]);
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} break;
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case MATH_SMOOTHSTEP: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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*r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case MATH_DECTIME: {
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VALIDATE_ARG_NUM(0);
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@ -66,6 +66,7 @@ public:
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MATH_LERP,
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MATH_INVERSE_LERP,
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MATH_RANGE_LERP,
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MATH_SMOOTHSTEP,
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MATH_DECTIME,
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MATH_RANDOMIZE,
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MATH_RAND,
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@ -208,6 +208,17 @@ public:
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static _ALWAYS_INLINE_ double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
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static _ALWAYS_INLINE_ float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
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static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_weight) {
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if (is_equal_approx(p_from, p_to)) return p_from;
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double x = CLAMP((p_weight - p_from) / (p_to - p_from), 0.0, 1.0);
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return x * x * (3.0 - 2.0 * x);
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}
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static _ALWAYS_INLINE_ float smoothstep(float p_from, float p_to, float p_weight) {
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if (is_equal_approx(p_from, p_to)) return p_from;
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float x = CLAMP((p_weight - p_from) / (p_to - p_from), 0.0f, 1.0f);
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return x * x * (3.0f - 2.0f * x);
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}
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static _ALWAYS_INLINE_ double linear2db(double p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
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static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
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@ -972,6 +972,24 @@
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[/codeblock]
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</description>
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</method>
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<method name="smoothstep">
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<return type="float">
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</return>
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<argument index="0" name="from" type="float">
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</argument>
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<argument index="1" name="to" type="float">
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</argument>
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<argument index="2" name="weight" type="float">
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</argument>
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<description>
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Returns a number smoothly interpolated between the [code]from[/code] and [code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], but interpolates faster at the beginning and slower at the end.
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[codeblock]
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smooth_step(0, 2, 0.5) # returns 0.15
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smooth_step(0, 2, 1.0) # returns 0.5
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smooth_step(0, 2, 2.0) # returns 1.0
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[/codeblock]
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</description>
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</method>
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<method name="sqrt">
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<return type="float">
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</return>
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@ -74,6 +74,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) {
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"lerp",
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"inverse_lerp",
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"range_lerp",
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"smoothstep",
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"dectime",
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"randomize",
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"randi",
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@ -369,6 +370,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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VALIDATE_ARG_NUM(4);
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r_ret = Math::range_lerp((double)*p_args[0], (double)*p_args[1], (double)*p_args[2], (double)*p_args[3], (double)*p_args[4]);
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} break;
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case MATH_SMOOTHSTEP: {
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VALIDATE_ARG_COUNT(3);
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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r_ret = Math::smoothstep((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]);
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} break;
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case MATH_DECTIME: {
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VALIDATE_ARG_COUNT(3);
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VALIDATE_ARG_NUM(0);
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@ -1396,6 +1404,7 @@ bool GDScriptFunctions::is_deterministic(Function p_func) {
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case MATH_LERP:
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case MATH_INVERSE_LERP:
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case MATH_RANGE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_DECTIME:
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case MATH_DEG2RAD:
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case MATH_RAD2DEG:
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@ -1579,6 +1588,11 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
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mi.return_val.type = Variant::REAL;
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return mi;
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} break;
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case MATH_SMOOTHSTEP: {
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MethodInfo mi("smoothstep", PropertyInfo(Variant::REAL, "from"), PropertyInfo(Variant::REAL, "to"), PropertyInfo(Variant::REAL, "weight"));
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mi.return_val.type = Variant::REAL;
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return mi;
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} break;
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case MATH_DECTIME: {
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MethodInfo mi("dectime", PropertyInfo(Variant::REAL, "value"), PropertyInfo(Variant::REAL, "amount"), PropertyInfo(Variant::REAL, "step"));
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mi.return_val.type = Variant::REAL;
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@ -65,6 +65,7 @@ public:
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MATH_LERP,
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MATH_INVERSE_LERP,
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MATH_RANGE_LERP,
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MATH_SMOOTHSTEP,
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MATH_DECTIME,
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MATH_RANDOMIZE,
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MATH_RAND,
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@ -261,6 +261,16 @@ namespace Godot
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return (real_t)Math.Sinh(s);
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}
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public static real_t SmoothStep(real_t from, real_t to, real_t weight)
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{
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if (IsEqualApprox(from, to))
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{
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return from;
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}
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real_t x = Clamp((weight - from) / (to - from), (real_t)0.0, (real_t)1.0);
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return x * x * (3 - 2 * x);
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}
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public static real_t Sqrt(real_t s)
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{
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return (real_t)Math.Sqrt(s);
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@ -204,7 +204,14 @@
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<constant name="COLORN" value="62" enum="BuiltinFunc">
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Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
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</constant>
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<constant name="FUNC_MAX" value="63" enum="BuiltinFunc">
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<constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
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Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [code]MATH_LERP[/code], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
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[codeblock]
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var t = clamp((weight - from) / (to - from), 0.0, 1.0)
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return t * t * (3.0 - 2.0 * t)
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[/codeblock]
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</constant>
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<constant name="FUNC_MAX" value="64" enum="BuiltinFunc">
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The maximum value the [member function] property can have.
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</constant>
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</constants>
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@ -102,6 +102,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
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"var2bytes",
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"bytes2var",
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"color_named",
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"smoothstep",
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};
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VisualScriptBuiltinFunc::BuiltinFunc VisualScriptBuiltinFunc::find_function(const String &p_string) {
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@ -204,6 +205,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
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return 2;
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case MATH_LERP:
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case MATH_INVERSE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_DECTIME:
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case MATH_WRAP:
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case MATH_WRAPF:
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@ -337,6 +339,14 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
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else
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return PropertyInfo(Variant::REAL, "ostop");
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} break;
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case MATH_SMOOTHSTEP: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "from");
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else if (p_idx == 1)
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return PropertyInfo(Variant::REAL, "to");
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else
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return PropertyInfo(Variant::REAL, "weight");
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} break;
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case MATH_DECTIME: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "value");
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@ -563,6 +573,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
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case MATH_LERP:
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case MATH_INVERSE_LERP:
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case MATH_RANGE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_DECTIME: {
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t = Variant::REAL;
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@ -889,6 +900,12 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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VALIDATE_ARG_NUM(4);
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*r_return = Math::range_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2], (double)*p_inputs[3], (double)*p_inputs[4]);
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} break;
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case VisualScriptBuiltinFunc::MATH_SMOOTHSTEP: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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*r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case VisualScriptBuiltinFunc::MATH_DECTIME: {
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VALIDATE_ARG_NUM(0);
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@ -1356,6 +1373,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(VAR_TO_BYTES);
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BIND_ENUM_CONSTANT(BYTES_TO_VAR);
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BIND_ENUM_CONSTANT(COLORN);
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BIND_ENUM_CONSTANT(MATH_SMOOTHSTEP);
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BIND_ENUM_CONSTANT(FUNC_MAX);
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}
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@ -1410,6 +1428,7 @@ void register_visual_script_builtin_func_node() {
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/smoothstep", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SMOOTHSTEP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>);
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@ -101,6 +101,7 @@ public:
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VAR_TO_BYTES,
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BYTES_TO_VAR,
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COLORN,
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MATH_SMOOTHSTEP,
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FUNC_MAX
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};
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