Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` property
- Rename setter/getter methods for consistency. - Remove section in the inspector as there is now only 1 property within the section. - Add performance hints to property hints.
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@ -9,9 +9,7 @@
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<members>
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<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
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</member>
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<member name="follow_camera_enabled" type="bool" setter="set_follow_camera_mode" getter="is_follow_camera_mode_enabled" default="false">
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</member>
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<member name="follow_camera_push_ratio" type="float" setter="set_follow_camera_push_ratio" getter="get_follow_camera_push_ratio" default="0.1">
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<member name="follow_camera_enabled" type="bool" setter="set_follow_camera_enabled" getter="is_follow_camera_enabled" default="false">
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</member>
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<member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionHeightField3D.Resolution" default="2">
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</member>
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@ -640,18 +640,13 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_update_mode", "update_mode"), &GPUParticlesCollisionHeightField3D::set_update_mode);
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ClassDB::bind_method(D_METHOD("get_update_mode"), &GPUParticlesCollisionHeightField3D::get_update_mode);
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ClassDB::bind_method(D_METHOD("set_follow_camera_mode", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_mode);
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ClassDB::bind_method(D_METHOD("is_follow_camera_mode_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled);
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ClassDB::bind_method(D_METHOD("set_follow_camera_push_ratio", "ratio"), &GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio);
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ClassDB::bind_method(D_METHOD("get_follow_camera_push_ratio"), &GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio);
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ClassDB::bind_method(D_METHOD("set_follow_camera_enabled", "enabled"), &GPUParticlesCollisionHeightField3D::set_follow_camera_enabled);
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ClassDB::bind_method(D_METHOD("is_follow_camera_enabled"), &GPUParticlesCollisionHeightField3D::is_follow_camera_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096,8192"), "set_resolution", "get_resolution");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "WhenMoved,Always"), "set_update_mode", "get_update_mode");
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ADD_GROUP("Follow Camera", "follow_camera_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_mode", "is_follow_camera_mode_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_camera_push_ratio", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_follow_camera_push_ratio", "get_follow_camera_push_ratio");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "resolution", PROPERTY_HINT_ENUM, "256 (Fastest),512 (Fast),1024 (Average),2048 (Slow),4096 (Slower),8192 (Slowest)"), "set_resolution", "get_resolution");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "update_mode", PROPERTY_HINT_ENUM, "When Moved (Fast),Always (Slow)"), "set_update_mode", "get_update_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_camera_enabled"), "set_follow_camera_enabled", "is_follow_camera_enabled");
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BIND_ENUM_CONSTANT(RESOLUTION_256);
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BIND_ENUM_CONSTANT(RESOLUTION_512);
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@ -665,14 +660,6 @@ void GPUParticlesCollisionHeightField3D::_bind_methods() {
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BIND_ENUM_CONSTANT(UPDATE_MODE_ALWAYS);
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}
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void GPUParticlesCollisionHeightField3D::set_follow_camera_push_ratio(float p_follow_camera_push_ratio) {
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follow_camera_push_ratio = p_follow_camera_push_ratio;
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}
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float GPUParticlesCollisionHeightField3D::get_follow_camera_push_ratio() const {
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return follow_camera_push_ratio;
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}
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void GPUParticlesCollisionHeightField3D::set_extents(const Vector3 &p_extents) {
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extents = p_extents;
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RS::get_singleton()->particles_collision_set_box_extents(_get_collision(), extents);
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@ -704,12 +691,12 @@ GPUParticlesCollisionHeightField3D::UpdateMode GPUParticlesCollisionHeightField3
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return update_mode;
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}
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void GPUParticlesCollisionHeightField3D::set_follow_camera_mode(bool p_enabled) {
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void GPUParticlesCollisionHeightField3D::set_follow_camera_enabled(bool p_enabled) {
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follow_camera_mode = p_enabled;
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set_process_internal(follow_camera_mode || update_mode == UPDATE_MODE_ALWAYS);
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}
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bool GPUParticlesCollisionHeightField3D::is_follow_camera_mode_enabled() const {
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bool GPUParticlesCollisionHeightField3D::is_follow_camera_enabled() const {
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return follow_camera_mode;
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}
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@ -211,7 +211,6 @@ private:
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Vector3 extents = Vector3(1, 1, 1);
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Resolution resolution = RESOLUTION_1024;
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bool follow_camera_mode = false;
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float follow_camera_push_ratio = 0.1;
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UpdateMode update_mode = UPDATE_MODE_WHEN_MOVED;
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@ -229,11 +228,8 @@ public:
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void set_update_mode(UpdateMode p_update_mode);
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UpdateMode get_update_mode() const;
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void set_follow_camera_mode(bool p_enabled);
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bool is_follow_camera_mode_enabled() const;
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void set_follow_camera_push_ratio(float p_ratio);
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float get_follow_camera_push_ratio() const;
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void set_follow_camera_enabled(bool p_enabled);
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bool is_follow_camera_enabled() const;
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virtual AABB get_aabb() const override;
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