Fix shader crash if pass const argument to 'out/inout' parameter
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d661ca5357
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516aa46fe5
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@ -903,6 +903,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
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if (r_data_type) {
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*r_data_type = p_builtin_types[p_identifier].type;
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}
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if (r_is_const) {
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*r_is_const = p_builtin_types[p_identifier].constant;
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}
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if (r_type) {
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*r_type = IDENTIFIER_BUILTIN_VAR;
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}
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@ -3066,6 +3069,8 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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Token tk = _get_token();
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TkPos pos = _get_tkpos();
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bool is_const = false;
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if (tk.type == TK_PARENTHESIS_OPEN) {
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//handle subexpression
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@ -3457,40 +3462,82 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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for (int i = 0; i < call_function->arguments.size(); i++) {
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int argidx = i + 1;
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if (argidx < func->arguments.size() && is_sampler_type(call_function->arguments[i].type)) {
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//let's see where our argument comes from
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Node *n = func->arguments[argidx];
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ERR_CONTINUE(n->type != Node::TYPE_VARIABLE); //bug? this should always be a variable
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VariableNode *vn = static_cast<VariableNode *>(n);
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StringName varname = vn->name;
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if (shader->uniforms.has(varname)) {
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//being sampler, this either comes from a uniform
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ShaderNode::Uniform *u = &shader->uniforms[varname];
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ERR_CONTINUE(u->type != call_function->arguments[i].type); //this should have been validated previously
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//propagate
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if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) {
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return NULL;
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}
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} else if (p_builtin_types.has(varname)) {
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//a built-in
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if (!_propagate_function_call_sampler_builtin_reference(name, i, varname)) {
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return NULL;
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}
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} else {
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//or this comes from an argument, but nothing else can be a sampler
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bool found = false;
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for (int j = 0; j < base_function->arguments.size(); j++) {
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if (base_function->arguments[j].name == varname) {
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if (!base_function->arguments[j].tex_argument_connect.has(call_function->name)) {
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base_function->arguments.write[j].tex_argument_connect[call_function->name] = Set<int>();
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if (argidx < func->arguments.size()) {
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if (call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) {
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bool error = false;
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Node *n = func->arguments[argidx];
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if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
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error = true;
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} else if (n->type == Node::TYPE_ARRAY) {
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ArrayNode *an = static_cast<ArrayNode *>(n);
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if (an->call_expression != NULL) {
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error = true;
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}
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} else if (n->type == Node::TYPE_VARIABLE) {
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VariableNode *vn = static_cast<VariableNode *>(n);
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if (vn->is_const) {
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error = true;
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} else {
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StringName varname = vn->name;
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if (shader->uniforms.has(varname)) {
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error = true;
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} else {
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if (p_builtin_types.has(varname)) {
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BuiltInInfo info = p_builtin_types[varname];
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if (info.constant) {
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error = true;
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}
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}
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}
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base_function->arguments.write[j].tex_argument_connect[call_function->name].insert(i);
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found = true;
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break;
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}
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} else if (n->type == Node::TYPE_MEMBER) {
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MemberNode *mn = static_cast<MemberNode *>(n);
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if (mn->basetype_const) {
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error = true;
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}
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}
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ERR_CONTINUE(!found);
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if (error) {
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_set_error(vformat("Constant value cannot be passed for '%s' parameter!", _get_qualifier_str(call_function->arguments[i].qualifier)));
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return NULL;
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}
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}
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if (is_sampler_type(call_function->arguments[i].type)) {
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//let's see where our argument comes from
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Node *n = func->arguments[argidx];
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ERR_CONTINUE(n->type != Node::TYPE_VARIABLE); //bug? this should always be a variable
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VariableNode *vn = static_cast<VariableNode *>(n);
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StringName varname = vn->name;
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if (shader->uniforms.has(varname)) {
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//being sampler, this either comes from a uniform
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ShaderNode::Uniform *u = &shader->uniforms[varname];
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ERR_CONTINUE(u->type != call_function->arguments[i].type); //this should have been validated previously
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//propagate
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if (!_propagate_function_call_sampler_uniform_settings(name, i, u->filter, u->repeat)) {
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return NULL;
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}
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} else if (p_builtin_types.has(varname)) {
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//a built-in
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if (!_propagate_function_call_sampler_builtin_reference(name, i, varname)) {
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return NULL;
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}
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} else {
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//or this comes from an argument, but nothing else can be a sampler
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bool found = false;
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for (int j = 0; j < base_function->arguments.size(); j++) {
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if (base_function->arguments[j].name == varname) {
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if (!base_function->arguments[j].tex_argument_connect.has(call_function->name)) {
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base_function->arguments.write[j].tex_argument_connect[call_function->name] = Set<int>();
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}
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base_function->arguments.write[j].tex_argument_connect[call_function->name].insert(i);
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found = true;
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break;
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}
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}
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ERR_CONTINUE(!found);
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}
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}
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} else {
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break;
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}
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}
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}
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@ -3504,7 +3551,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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DataType data_type;
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IdentifierType ident_type;
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bool is_const = false;
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int array_size = 0;
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StringName struct_name;
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@ -3812,6 +3858,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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MemberNode *mn = alloc_node<MemberNode>();
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mn->basetype = dt;
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mn->basetype_const = is_const;
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mn->datatype = member_type;
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mn->base_struct_name = st;
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mn->struct_name = member_struct_name;
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@ -5359,6 +5406,18 @@ String ShaderLanguage::_get_shader_type_list(const Set<String> &p_shader_types)
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return valid_types;
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}
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String ShaderLanguage::_get_qualifier_str(ArgumentQualifier p_qualifier) const {
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switch (p_qualifier) {
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case ArgumentQualifier::ARGUMENT_QUALIFIER_IN:
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return "in";
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case ArgumentQualifier::ARGUMENT_QUALIFIER_OUT:
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return "out";
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case ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT:
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return "inout";
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}
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return "";
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}
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Error ShaderLanguage::_validate_datatype(DataType p_type) {
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if (VisualServer::get_singleton()->is_low_end()) {
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bool invalid_type = false;
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@ -529,6 +529,7 @@ public:
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struct MemberNode : public Node {
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DataType basetype;
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bool basetype_const;
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StringName base_struct_name;
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DataPrecision precision;
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DataType datatype;
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@ -544,6 +545,7 @@ public:
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MemberNode() :
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Node(TYPE_MEMBER),
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basetype(TYPE_VOID),
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basetype_const(false),
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datatype(TYPE_VOID),
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array_size(0),
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owner(NULL),
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@ -866,6 +868,7 @@ private:
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Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
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Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
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String _get_shader_type_list(const Set<String> &p_shader_types) const;
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String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
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Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
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