Fix Clang warnings on Windows

Fixes #37490.
This commit is contained in:
Rémi Verschelde 2020-04-01 15:35:00 +02:00
parent e53cbba36c
commit 516b3bb88f
7 changed files with 19 additions and 10 deletions

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@ -193,7 +193,6 @@ class DisplayServerX11 : public DisplayServer {
void _handle_key_event(WindowID p_window, XKeyEvent *p_event, bool p_echo = false);
bool force_quit;
bool minimized;
bool window_has_focus;
bool do_mouse_warp;

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@ -1019,7 +1019,8 @@ bool DisplayServerWindows::window_is_maximize_allowed(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), false);
const WindowData &wd = windows[p_window];
// FIXME: Implement this, or confirm that it should always be true.
return true; //no idea
}
@ -1049,14 +1050,17 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
} break;
case WINDOW_FLAG_TRANSPARENT: {
// FIXME: Implement.
} break;
case WINDOW_FLAG_NO_FOCUS: {
wd.no_focus = p_enabled;
_update_window_style(p_window);
} break;
case WINDOW_FLAG_MAX: break;
}
}
bool DisplayServerWindows::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
_THREAD_SAFE_METHOD_
@ -1078,7 +1082,13 @@ bool DisplayServerWindows::window_get_flag(WindowFlags p_flag, WindowID p_window
} break;
case WINDOW_FLAG_TRANSPARENT: {
// FIXME: Implement.
} break;
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
} break;
case WINDOW_FLAG_MAX: break;
}
return false;
@ -1882,7 +1892,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
_send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST);
//force_quit=true;
return 0; // Jump Back
}
case WM_MOUSELEAVE: {

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@ -266,7 +266,6 @@ class DisplayServerWindows : public DisplayServer {
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
bool force_quit = false;
uint32_t last_button_state = 0;
bool use_raw_input = false;
bool drop_events = false;

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "display_server.h"
#include "core/input/input_filter.h"
#include "scene/resources/texture.h"
@ -517,11 +518,6 @@ void DisplayServer::_bind_methods() {
BIND_ENUM_CONSTANT(WINDOW_FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(WINDOW_FLAG_NO_FOCUS);
BIND_ENUM_CONSTANT(WINDOW_FLAG_MAX);
BIND_ENUM_CONSTANT(WINDOW_FLAG_RESIZE_DISABLED_BIT);
BIND_ENUM_CONSTANT(WINDOW_FLAG_BORDERLESS_BIT);
BIND_ENUM_CONSTANT(WINDOW_FLAG_ALWAYS_ON_TOP_BIT);
BIND_ENUM_CONSTANT(WINDOW_FLAG_TRANSPARENT_BIT);
BIND_ENUM_CONSTANT(WINDOW_FLAG_NO_FOCUS_BIT);
BIND_ENUM_CONSTANT(LATIN_KEYBOARD_QWERTY);
BIND_ENUM_CONSTANT(LATIN_KEYBOARD_QWERTZ);

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@ -200,6 +200,10 @@ public:
WINDOW_FLAG_TRANSPARENT,
WINDOW_FLAG_NO_FOCUS,
WINDOW_FLAG_MAX,
};
// Separate enum otherwise we get warnings in switches not handling all values.
enum WindowFlagsBit {
WINDOW_FLAG_RESIZE_DISABLED_BIT = (1 << WINDOW_FLAG_RESIZE_DISABLED),
WINDOW_FLAG_BORDERLESS_BIT = (1 << WINDOW_FLAG_BORDERLESS),
WINDOW_FLAG_ALWAYS_ON_TOP_BIT = (1 << WINDOW_FLAG_ALWAYS_ON_TOP),

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@ -574,6 +574,8 @@ Files extracted from upstream source:
`vk_enum_string_helper.h` is taken from the matching `Vulkan-ValidationLayers`
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h
Includes custom change to disable MSVC pragma, might be upstreamed via:
https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/1666
`vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Version: 2.3.0

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@ -31,7 +31,7 @@
#pragma once
#ifdef _WIN32
#ifdef _MSC_VER
#pragma warning( disable : 4065 )
#endif