diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index bc2f9c0a4e8..08077f85869 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2021,7 +2021,17 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { scancode_handled=false; break; } -#ifdef APPLE_STYLE_KEYS +#ifndef APPLE_STYLE_KEYS + if (k.mod.command) { + _scroll_lines_up(); + break; + } +#else + if (k.mod.command && k.mod.alt) { + _scroll_lines_up(); + break; + } + if (k.mod.command) cursor_set_line(0); else @@ -2048,7 +2058,17 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { scancode_handled=false; break; } -#ifdef APPLE_STYLE_KEYS +#ifndef APPLE_STYLE_KEYS + if (k.mod.command) { + _scroll_lines_down(); + break; + } +#else + if (k.mod.command && k.mod.alt) { + _scroll_lines_down(); + break; + } + if (k.mod.command) cursor_set_line(text.size()-1); else @@ -2462,6 +2482,36 @@ void TextEdit::_post_shift_selection() { selection.selecting_text=true; } +void TextEdit::_scroll_lines_up() { + // adjust the vertical scroll + if (get_v_scroll() > 0) { + set_v_scroll(get_v_scroll() - 1); + } + + // adjust the cursor + if (cursor_get_line() >= (get_visible_rows() + get_v_scroll()) && !selection.active) { + cursor_set_line((get_visible_rows() + get_v_scroll()) - 1, false); + } +} + +void TextEdit::_scroll_lines_down() { + // calculate the maximum vertical scroll position + int max_v_scroll = get_line_count() - 1; + if (!scroll_past_end_of_file_enabled) { + max_v_scroll -= get_visible_rows() - 1; + } + + // adjust the vertical scroll + if (get_v_scroll() < max_v_scroll) { + set_v_scroll(get_v_scroll() + 1); + } + + // adjust the cursor + if ((cursor_get_line()) <= get_v_scroll() - 1 && !selection.active) { + cursor_set_line(get_v_scroll(), false); + } +} + /**** TEXT EDIT CORE API ****/ void TextEdit::_base_insert_text(int p_line, int p_char,const String& p_text,int &r_end_line,int &r_end_column) { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index f2a615ae593..000ec45c644 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -258,6 +258,9 @@ class TextEdit : public Control { void _pre_shift_selection(); void _post_shift_selection(); + void _scroll_lines_up(); + void _scroll_lines_down(); + // void mouse_motion(const Point& p_pos, const Point& p_rel, int p_button_mask); Size2 get_minimum_size();