Merge pull request #51436 from Calinou/tonemap-clamp-negative-colors
Clamp negative colors regardless of the tonemapper to avoid artifacts
This commit is contained in:
commit
51b4df72a7
|
@ -184,10 +184,6 @@ vec3 tonemap_aces(vec3 color, float white) {
|
|||
}
|
||||
|
||||
vec3 tonemap_reinhard(vec3 color, float white) {
|
||||
// Ensure color values are positive.
|
||||
// They can be negative in the case of negative lights, which leads to undesired behavior.
|
||||
color = max(vec3(0.0), color);
|
||||
|
||||
return (white * color + color) / (color * white + white);
|
||||
}
|
||||
|
||||
|
@ -211,7 +207,7 @@ vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always o
|
|||
return tonemap_reinhard(color, white);
|
||||
} else if (params.tonemapper == TONEMAPPER_FILMIC) {
|
||||
return tonemap_filmic(color, white);
|
||||
} else { //aces
|
||||
} else { // TONEMAPPER_ACES
|
||||
return tonemap_aces(color, white);
|
||||
}
|
||||
}
|
||||
|
@ -405,7 +401,9 @@ void main() {
|
|||
color += screen_space_dither(gl_FragCoord.xy);
|
||||
}
|
||||
|
||||
color = apply_tonemapping(color, params.white);
|
||||
// Ensure color values passed to tonemappers are positive.
|
||||
// They can be negative in the case of negative lights, which leads to undesired behavior.
|
||||
color = apply_tonemapping(max(vec3(0.0), color), params.white);
|
||||
|
||||
color = linear_to_srgb(color); // regular linear -> SRGB conversion
|
||||
|
||||
|
|
Loading…
Reference in New Issue