Fixed some crashers, closes #26393
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@ -2494,7 +2494,7 @@ void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
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Surface *surface = mesh->surfaces[p_surface];
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Surface *surface = mesh->surfaces[p_surface];
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if (surface->material.is_valid()) {
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if (surface->material.is_valid()) {
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// TODO _material_remove_geometry(surface->material, mesh->surfaces[p_surface]);
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_material_remove_geometry(surface->material, mesh->surfaces[p_surface]);
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}
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}
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glDeleteBuffers(1, &surface->vertex_id);
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glDeleteBuffers(1, &surface->vertex_id);
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@ -261,8 +261,9 @@ void GraphEdit::add_child_notify(Node *p_child) {
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void GraphEdit::remove_child_notify(Node *p_child) {
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void GraphEdit::remove_child_notify(Node *p_child) {
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Control::remove_child_notify(p_child);
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Control::remove_child_notify(p_child);
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if (is_inside_tree()) {
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top_layer->call_deferred("raise"); //top layer always on top!
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top_layer->call_deferred("raise"); //top layer always on top!
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}
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GraphNode *gn = Object::cast_to<GraphNode>(p_child);
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GraphNode *gn = Object::cast_to<GraphNode>(p_child);
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if (gn) {
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if (gn) {
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gn->disconnect("offset_changed", this, "_graph_node_moved");
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gn->disconnect("offset_changed", this, "_graph_node_moved");
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