Avoid duplicate connect in `Joint2D::_update_joint` and Joint3D
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557f63d037
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51bc55598c
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@ -117,8 +117,12 @@ void Joint2D::_update_joint(bool p_only_free) {
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ba = body_a->get_rid();
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bb = body_b->get_rid();
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body_a->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree));
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body_b->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree));
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if (!body_a->is_connected(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree))) {
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body_a->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree));
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}
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if (!body_b->is_connected(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree))) {
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body_b->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree));
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}
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PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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}
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@ -108,12 +108,16 @@ void Joint3D::_update_joint(bool p_only_free) {
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if (body_a) {
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ba = body_a->get_rid();
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body_a->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree));
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if (!body_a->is_connected(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree))) {
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body_a->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree));
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}
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}
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if (body_b) {
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bb = body_b->get_rid();
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body_b->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree));
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if (!body_b->is_connected(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree))) {
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body_b->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree));
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}
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}
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PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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