doc: Fix wrong tag

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Rémi Verschelde 2019-02-25 11:17:56 +01:00
parent f3127d327c
commit 51bd516a07

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@ -5,7 +5,7 @@
</brief_description> </brief_description>
<description> <description>
A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer]. A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
As opposed to a [class Timer], does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
[codeblock] [codeblock]
func some_function(): func some_function():
print("start") print("start")