doc: Fix wrong tag
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</brief_description>
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</brief_description>
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<description>
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<description>
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A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
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A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
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As opposed to a [class Timer], does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
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As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
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[codeblock]
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[codeblock]
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func some_function():
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func some_function():
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print("start")
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print("start")
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