GLES3: Skip batches with zero instance count while rendering
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@ -661,6 +661,11 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou
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state.current_tex = RID();
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state.current_tex = RID();
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for (uint32_t i = 0; i <= state.current_batch_index; i++) {
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for (uint32_t i = 0; i <= state.current_batch_index; i++) {
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// Skipping when there is no instances.
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if (state.canvas_instance_batches[i].instance_count == 0) {
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continue;
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}
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//setup clip
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//setup clip
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if (current_clip != state.canvas_instance_batches[i].clip) {
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if (current_clip != state.canvas_instance_batches[i].clip) {
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current_clip = state.canvas_instance_batches[i].clip;
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current_clip = state.canvas_instance_batches[i].clip;
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