AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667.
Supersedes #39405.
(cherry picked from commit 187ba4c5a8
)
This commit is contained in:
parent
317c9b5fe9
commit
51de6732c9
|
@ -292,10 +292,16 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co
|
||||||
|
|
||||||
if (!p_include_disabled && !(*it.value)->enabled) continue; // Disabled points should not be considered.
|
if (!p_include_disabled && !(*it.value)->enabled) continue; // Disabled points should not be considered.
|
||||||
|
|
||||||
|
// Keep the closest point's ID, and in case of multiple closest IDs,
|
||||||
|
// the smallest one (makes it deterministic).
|
||||||
real_t d = p_point.distance_squared_to((*it.value)->pos);
|
real_t d = p_point.distance_squared_to((*it.value)->pos);
|
||||||
if (closest_id < 0 || d < closest_dist) {
|
int id = *(it.key);
|
||||||
|
if (d <= closest_dist) {
|
||||||
|
if (d == closest_dist && id > closest_id) { // Keep lowest ID.
|
||||||
|
continue;
|
||||||
|
}
|
||||||
closest_dist = d;
|
closest_dist = d;
|
||||||
closest_id = *(it.key);
|
closest_id = id;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -304,7 +310,6 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co
|
||||||
|
|
||||||
Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
|
Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
|
||||||
|
|
||||||
bool found = false;
|
|
||||||
real_t closest_dist = 1e20;
|
real_t closest_dist = 1e20;
|
||||||
Vector3 closest_point;
|
Vector3 closest_point;
|
||||||
|
|
||||||
|
@ -325,11 +330,10 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
|
||||||
|
|
||||||
Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
|
Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
|
||||||
real_t d = p_point.distance_squared_to(p);
|
real_t d = p_point.distance_squared_to(p);
|
||||||
if (!found || d < closest_dist) {
|
if (d < closest_dist) {
|
||||||
|
|
||||||
closest_point = p;
|
closest_point = p;
|
||||||
closest_dist = d;
|
closest_dist = d;
|
||||||
found = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -131,7 +131,8 @@
|
||||||
<argument index="1" name="include_disabled" type="bool" default="false">
|
<argument index="1" name="include_disabled" type="bool" default="false">
|
||||||
</argument>
|
</argument>
|
||||||
<description>
|
<description>
|
||||||
Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
|
Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns [code]-1[/code] if there are no points in the points pool.
|
||||||
|
[b]Note:[/b] If several points are the closest to [code]to_position[/code], the one with the smallest ID will be returned, ensuring a deterministic result.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_closest_position_in_segment" qualifiers="const">
|
<method name="get_closest_position_in_segment" qualifiers="const">
|
||||||
|
|
|
@ -114,7 +114,8 @@
|
||||||
<argument index="1" name="include_disabled" type="bool" default="false">
|
<argument index="1" name="include_disabled" type="bool" default="false">
|
||||||
</argument>
|
</argument>
|
||||||
<description>
|
<description>
|
||||||
Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool.
|
Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns [code]-1[/code] if there are no points in the points pool.
|
||||||
|
[b]Note:[/b] If several points are the closest to [code]to_position[/code], the one with the smallest ID will be returned, ensuring a deterministic result.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_closest_position_in_segment" qualifiers="const">
|
<method name="get_closest_position_in_segment" qualifiers="const">
|
||||||
|
|
Loading…
Reference in New Issue