Implemented proceses priority
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b3627e29f0
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@ -809,6 +809,22 @@ bool Node::is_processing_internal() const {
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return data.idle_process_internal;
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}
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void Node::set_process_priority(int p_priority) {
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data.process_priority = p_priority;
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if (is_processing())
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data.tree->make_group_changed("idle_process");
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if (is_processing_internal())
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data.tree->make_group_changed("idle_process_internal");
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if (is_physics_processing())
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data.tree->make_group_changed("physics_process");
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if (is_physics_processing_internal())
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data.tree->make_group_changed("physics_process_internal");
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}
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void Node::set_process_input(bool p_enable) {
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if (p_enable == data.input)
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@ -1388,6 +1404,11 @@ bool Node::is_greater_than(const Node *p_node) const {
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return res;
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}
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bool Node::has_priority_higher_than(const Node *p_node) const {
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ERR_FAIL_NULL_V(p_node, false);
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return data.process_priority > p_node->data.process_priority;
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}
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void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
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if (data.owner == p_by)
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@ -2607,6 +2628,7 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
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ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
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ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
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ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
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ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
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ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
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ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
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@ -2758,6 +2780,7 @@ Node::Node() {
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data.tree = NULL;
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data.physics_process = false;
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data.idle_process = false;
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data.process_priority = 0;
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data.physics_process_internal = false;
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data.idle_process_internal = false;
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data.inside_tree = false;
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@ -70,6 +70,11 @@ public:
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bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
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};
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struct ComparatorWithPriority {
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bool operator()(const Node *p_a, const Node *p_b) const { return p_b->has_priority_higher_than(p_a) || p_b->is_greater_than(p_a); }
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};
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private:
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struct GroupData {
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@ -118,6 +123,7 @@ private:
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//should move all the stuff below to bits
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bool physics_process;
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bool idle_process;
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int process_priority;
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bool physics_process_internal;
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bool idle_process_internal;
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@ -259,6 +265,7 @@ public:
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bool is_a_parent_of(const Node *p_node) const;
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bool is_greater_than(const Node *p_node) const;
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bool has_priority_higher_than(const Node *p_node) const;
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NodePath get_path() const;
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NodePath get_path_to(const Node *p_node) const;
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@ -319,6 +326,8 @@ public:
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void set_process_internal(bool p_idle_process_internal);
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bool is_processing_internal() const;
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void set_process_priority(int p_priority);
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void set_process_input(bool p_enable);
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bool is_processing_input() const;
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@ -132,6 +132,12 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
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group_map.erase(E);
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}
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void SceneTree::make_group_changed(const StringName &p_group) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (E)
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E->get().changed = true;
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}
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void SceneTree::flush_transform_notifications() {
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SelfList<Node> *n = xform_change_list.first();
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@ -165,7 +171,7 @@ void SceneTree::_flush_ugc() {
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ugc_locked = false;
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}
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void SceneTree::_update_group_order(Group &g) {
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void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
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if (!g.changed)
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return;
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@ -175,8 +181,13 @@ void SceneTree::_update_group_order(Group &g) {
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Node **nodes = &g.nodes[0];
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int node_count = g.nodes.size();
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SortArray<Node *, Node::Comparator> node_sort;
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node_sort.sort(nodes, node_count);
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if (p_use_priority) {
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SortArray<Node *, Node::ComparatorWithPriority> node_sort;
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node_sort.sort(nodes, node_count);
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} else {
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SortArray<Node *, Node::Comparator> node_sort;
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node_sort.sort(nodes, node_count);
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}
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g.changed = false;
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}
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@ -915,7 +926,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
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if (g.nodes.empty())
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return;
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_update_group_order(g);
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_update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
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//copy, so copy on write happens in case something is removed from process while being called
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//performance is not lost because only if something is added/removed the vector is copied.
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@ -161,7 +161,7 @@ private:
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bool ugc_locked;
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void _flush_ugc();
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_FORCE_INLINE_ void _update_group_order(Group &g);
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_FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
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void _update_listener();
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Array _get_nodes_in_group(const StringName &p_group);
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@ -204,6 +204,7 @@ private:
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Group *add_to_group(const StringName &p_group, Node *p_node);
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void remove_from_group(const StringName &p_group, Node *p_node);
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void make_group_changed(const StringName &p_group);
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void _notify_group_pause(const StringName &p_group, int p_notification);
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void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input);
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