ability to change shadow color in light2d

This commit is contained in:
Juan Linietsky 2015-06-24 18:15:43 -03:00
parent 48f1d02da4
commit 52308aba68
9 changed files with 41 additions and 1 deletions

View File

@ -9536,6 +9536,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_TEXTURE,max_texture_units-3);
canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_MATRIX,light->shadow_matrix_cache);
canvas_shader.set_uniform(CanvasShaderGLES2::SHADOW_ESM_MULTIPLIER,light->shadow_esm_mult);
canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_SHADOW_COLOR,light->shadow_color);
}

View File

@ -152,6 +152,7 @@ uniform vec4 modulate;
uniform sampler2D light_texture;
uniform vec4 light_color;
uniform vec4 light_shadow_color;
uniform float light_height;
varying vec4 light_uv_interp;
@ -379,7 +380,8 @@ LIGHT_SHADER_CODE
#if defined(USE_LIGHT_SHADOW_COLOR)
color=mix(shadow_color,color,shadow_attenuation);
#else
color*=shadow_attenuation;
//color*=shadow_attenuation;
color=mix(light_shadow_color,color,shadow_attenuation);
#endif
//use shadows
#endif

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@ -237,6 +237,16 @@ float Light2D::get_shadow_esm_multiplier() const{
return shadow_esm_multiplier;
}
void Light2D::set_shadow_color( const Color& p_shadow_color) {
shadow_color=p_shadow_color;
VS::get_singleton()->canvas_light_set_shadow_color(canvas_light,shadow_color);
}
Color Light2D::get_shadow_color() const {
return shadow_color;
}
void Light2D::_notification(int p_what) {
@ -313,6 +323,10 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier);
ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier);
ObjectTypeDB::bind_method(_MD("set_shadow_color","shadow_color"),&Light2D::set_shadow_color);
ObjectTypeDB::bind_method(_MD("get_shadow_color"),&Light2D::get_shadow_color);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
@ -327,6 +341,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"shadow/color"),_SCS("set_shadow_color"),_SCS("get_shadow_color"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask"));
@ -356,6 +371,7 @@ Light2D::Light2D() {
shadow_buffer_size=2048;
shadow_esm_multiplier=80;
energy=1.0;
shadow_color=Color(0,0,0,0);
}

View File

@ -18,6 +18,7 @@ private:
bool enabled;
bool shadow;
Color color;
Color shadow_color;
float height;
float _scale;
float energy;
@ -95,6 +96,10 @@ public:
void set_shadow_esm_multiplier( float p_multiplier);
float get_shadow_esm_multiplier() const;
void set_shadow_color( const Color& p_shadow_color);
Color get_shadow_color() const;
virtual Rect2 get_item_rect() const;
Light2D();

View File

@ -592,6 +592,7 @@ public:
RID shadow_buffer;
int shadow_buffer_size;
float shadow_esm_mult;
Color shadow_color;
void *texture_cache; // implementation dependent
@ -610,6 +611,7 @@ public:
CanvasLight() {
enabled=true;
color=Color(1,1,1);
shadow_color=Color(0,0,0,0);
height=0;
z_min=-1024;
z_max=1024;

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@ -4071,6 +4071,15 @@ void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, flo
}
void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_color=p_color;
}
/****** CANVAS LIGHT OCCLUDER ******/
RID VisualServerRaster::canvas_light_occluder_create() {

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@ -1180,6 +1180,8 @@ public:
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier);
virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color);
virtual RID canvas_light_occluder_create();

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@ -626,6 +626,8 @@ public:
FUNC2(canvas_light_set_shadow_enabled,RID,bool);
FUNC2(canvas_light_set_shadow_buffer_size,RID,int);
FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float);
FUNC2(canvas_light_set_shadow_color,RID,const Color&);
/* CANVAS OCCLUDER */

View File

@ -1032,6 +1032,7 @@ public:
virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0;
virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0;
virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0;
virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color)=0;