doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde 2018-08-29 22:25:11 +02:00
parent cf834a22dc
commit 5267099a87
21 changed files with 416 additions and 35 deletions

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@ -216,7 +216,7 @@
<argument index="1" name="value" type="var">
</argument>
<description>
Insert a new element at a given position in the array. The position must be valid, or at the end of the array (pos==size()).
Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]pos == size()[/code]).
</description>
</method>
<method name="invert">
@ -224,6 +224,20 @@
Reverse the order of the elements in the array (so first element will now be the last) and return reference to the array.
</description>
</method>
<method name="max">
<return type="var">
</return>
<description>
Return maximum value contained in the array if all elements are of comparable types. If the elements can't be compared, [code]null[/code] is returned.
</description>
</method>
<method name="min">
<return type="var">
</return>
<description>
Return minimum value contained in the array if all elements are of comparable types. If the elements can't be compared, [code]null[/code] is returned.
</description>
</method>
<method name="pop_back">
<return type="var">
</return>

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@ -0,0 +1,193 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CPUParticles2D" inherits="Node2D" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="convert_from_particles">
<return type="void">
</return>
<argument index="0" name="particles" type="Node">
</argument>
<description>
</description>
</method>
<method name="restart">
<return type="void">
</return>
<description>
</description>
</method>
</methods>
<members>
<member name="amount" type="int" setter="set_amount" getter="get_amount">
</member>
<member name="angle" type="float" setter="set_param" getter="get_param">
</member>
<member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="angular_velocity" type="float" setter="set_param" getter="get_param">
</member>
<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="anim_loop" type="bool" setter="set_particle_flag" getter="get_particle_flag">
</member>
<member name="anim_offset" type="float" setter="set_param" getter="get_param">
</member>
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="anim_speed" type="float" setter="set_param" getter="get_param">
</member>
<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="color" type="Color" setter="set_color" getter="get_color">
</member>
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
</member>
<member name="damping" type="float" setter="set_param" getter="get_param">
</member>
<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder">
</member>
<member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors">
</member>
<member name="emission_normals" type="PoolVector2Array" setter="set_emission_normals" getter="get_emission_normals">
</member>
<member name="emission_points" type="PoolVector2Array" setter="set_emission_points" getter="get_emission_points">
</member>
<member name="emission_rect_extents" type="Vector2" setter="set_emission_rect_extents" getter="get_emission_rect_extents">
</member>
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape">
</member>
<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
</member>
<member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag">
</member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness">
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
</member>
<member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity">
</member>
<member name="hue_variation" type="float" setter="set_param" getter="get_param">
</member>
<member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="initial_velocity" type="float" setter="set_param" getter="get_param">
</member>
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
</member>
<member name="linear_accel" type="float" setter="set_param" getter="get_param">
</member>
<member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
</member>
<member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap">
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
</member>
<member name="radial_accel" type="float" setter="set_param" getter="get_param">
</member>
<member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
</member>
<member name="scale" type="float" setter="set_param" getter="get_param">
</member>
<member name="scale_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread">
</member>
<member name="tangential_accel" type="float" setter="set_param" getter="get_param">
</member>
<member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
</member>
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
</members>
<constants>
<constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
</constant>
<constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
</constant>
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
</constant>
<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
</constant>
<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
</constant>
<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
</constant>
<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
</constant>
<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
</constant>
<constant name="PARAM_DAMPING" value="6" enum="Parameter">
</constant>
<constant name="PARAM_ANGLE" value="7" enum="Parameter">
</constant>
<constant name="PARAM_SCALE" value="8" enum="Parameter">
</constant>
<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
</constant>
<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
</constant>
<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
</constant>
<constant name="PARAM_MAX" value="12" enum="Parameter">
</constant>
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
</constant>
<constant name="FLAG_MAX" value="2" enum="Flags">
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
</constant>
<constant name="EMISSION_SHAPE_CIRCLE" value="1" enum="EmissionShape">
</constant>
<constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape">
</constant>
<constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
</constant>
<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
</constant>
</constants>
</class>

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@ -0,0 +1,87 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ClippedCamera" inherits="Camera" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_exception">
<return type="void">
</return>
<argument index="0" name="node" type="Object">
</argument>
<description>
</description>
</method>
<method name="add_exception_rid">
<return type="void">
</return>
<argument index="0" name="rid" type="RID">
</argument>
<description>
</description>
</method>
<method name="clear_exceptions">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="bit" type="int">
</argument>
<description>
</description>
</method>
<method name="remove_exception">
<return type="void">
</return>
<argument index="0" name="node" type="Object">
</argument>
<description>
</description>
</method>
<method name="remove_exception_rid">
<return type="void">
</return>
<argument index="0" name="rid" type="RID">
</argument>
<description>
</description>
</method>
<method name="set_collision_mask_bit">
<return type="void">
</return>
<argument index="0" name="bit" type="int">
</argument>
<argument index="1" name="value" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled">
</member>
<member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled">
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
</member>
<member name="margin" type="float" setter="set_margin" getter="get_margin">
</member>
<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera.ProcessMode">
</member>
</members>
<constants>
<constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ProcessMode">
</constant>
<constant name="CLIP_PROCESS_IDLE" value="1" enum="ProcessMode">
</constant>
</constants>
</class>

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@ -470,17 +470,21 @@
</constant>
<constant name="CONTAINER_SPATIAL_EDITOR_MENU" value="1" enum="CustomControlContainer">
</constant>
<constant name="CONTAINER_SPATIAL_EDITOR_SIDE" value="2" enum="CustomControlContainer">
<constant name="CONTAINER_SPATIAL_EDITOR_SIDE_LEFT" value="2" enum="CustomControlContainer">
</constant>
<constant name="CONTAINER_SPATIAL_EDITOR_BOTTOM" value="3" enum="CustomControlContainer">
<constant name="CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT" value="3" enum="CustomControlContainer">
</constant>
<constant name="CONTAINER_CANVAS_EDITOR_MENU" value="4" enum="CustomControlContainer">
<constant name="CONTAINER_SPATIAL_EDITOR_BOTTOM" value="4" enum="CustomControlContainer">
</constant>
<constant name="CONTAINER_CANVAS_EDITOR_SIDE" value="5" enum="CustomControlContainer">
<constant name="CONTAINER_CANVAS_EDITOR_MENU" value="5" enum="CustomControlContainer">
</constant>
<constant name="CONTAINER_CANVAS_EDITOR_BOTTOM" value="6" enum="CustomControlContainer">
<constant name="CONTAINER_CANVAS_EDITOR_SIDE_LEFT" value="6" enum="CustomControlContainer">
</constant>
<constant name="CONTAINER_PROPERTY_EDITOR_BOTTOM" value="7" enum="CustomControlContainer">
<constant name="CONTAINER_CANVAS_EDITOR_SIDE_RIGHT" value="7" enum="CustomControlContainer">
</constant>
<constant name="CONTAINER_CANVAS_EDITOR_BOTTOM" value="8" enum="CustomControlContainer">
</constant>
<constant name="CONTAINER_PROPERTY_EDITOR_BOTTOM" value="9" enum="CustomControlContainer">
</constant>
<constant name="DOCK_SLOT_LEFT_UL" value="0" enum="DockSlot">
</constant>

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@ -43,6 +43,12 @@
Centers the window on the screen if in windowed mode.
</description>
</method>
<method name="close_midi_inputs">
<return type="void">
</return>
<description>
</description>
</method>
<method name="delay_msec" qualifiers="const">
<return type="void">
</return>
@ -593,6 +599,12 @@
Resumes native video playback.
</description>
</method>
<method name="open_midi_inputs">
<return type="void">
</return>
<description>
</description>
</method>
<method name="print_all_resources">
<return type="void">
</return>

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@ -19,7 +19,7 @@
</argument>
<description>
Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]).
If the shape can not move, the array will be empty.
</description>
</method>
<method name="collide_shape">
@ -47,7 +47,7 @@
[code]point[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
If the shape did not intersect anything, then an empty dictionary is returned instead.
</description>
</method>
<method name="intersect_point">
@ -61,6 +61,10 @@
</argument>
<argument index="3" name="collision_layer" type="int" default="2147483647">
</argument>
<argument index="4" name="collide_with_bodies" type="bool" default="true">
</argument>
<argument index="5" name="collide_with_areas" type="bool" default="false">
</argument>
<description>
Checks whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
[code]collider[/code]: The colliding object.
@ -68,7 +72,7 @@
[code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in.
Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.
</description>
</method>
<method name="intersect_ray">
@ -82,6 +86,10 @@
</argument>
<argument index="3" name="collision_layer" type="int" default="2147483647">
</argument>
<argument index="4" name="collide_with_bodies" type="bool" default="true">
</argument>
<argument index="5" name="collide_with_areas" type="bool" default="false">
</argument>
<description>
Intersects a ray in a given space. The returned object is a dictionary with the following fields:
[code]collider[/code]: The colliding object.
@ -91,8 +99,8 @@
[code]position[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in.
If the ray did not intersect anything, then an empty dictionary is returned instead.
Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.
</description>
</method>
<method name="intersect_shape">

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@ -22,6 +22,10 @@
</method>
</methods>
<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled">
</member>
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled">
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
The physics layer the query should be made on.
</member>

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@ -21,7 +21,7 @@
</argument>
<description>
Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [1, 1].
If the shape can not move, the array will be empty ([code]dir.empty()==true[/code]).
If the shape can not move, the array will be empty.
</description>
</method>
<method name="collide_shape">
@ -48,7 +48,7 @@
[code]point[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
If the shape did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
If the shape did not intersect anything, then an empty dictionary is returned instead.
</description>
</method>
<method name="intersect_ray">
@ -60,7 +60,11 @@
</argument>
<argument index="2" name="exclude" type="Array" default="[ ]">
</argument>
<argument index="3" name="collision_layer" type="int" default="2147483647">
<argument index="3" name="collision_mask" type="int" default="2147483647">
</argument>
<argument index="4" name="collide_with_bodies" type="bool" default="true">
</argument>
<argument index="5" name="collide_with_areas" type="bool" default="false">
</argument>
<description>
Intersects a ray in a given space. The returned object is a dictionary with the following fields:
@ -70,8 +74,8 @@
[code]position[/code]: The intersection point.
[code]rid[/code]: The intersecting object's [RID].
[code]shape[/code]: The shape index of the colliding shape.
If the ray did not intersect anything, then an empty dictionary ([code]dir.empty()==true[/code]) is returned instead.
Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, or a bitmask representing the physics layers to check in.
If the ray did not intersect anything, then an empty dictionary is returned instead.
Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.
</description>
</method>
<method name="intersect_shape">

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@ -19,6 +19,10 @@
</method>
</methods>
<members>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled">
</member>
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled">
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
</member>
<member name="exclude" type="Array" setter="set_exclude" getter="get_exclude">

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@ -157,11 +157,11 @@
</member>
</members>
<constants>
<constant name="X" value="Plane( 1, 0, 0, 0 )">
<constant name="PLANE_YZ" value="Plane( 1, 0, 0, 0 )">
</constant>
<constant name="Y" value="Plane( 0, 1, 0, 0 )">
<constant name="PLANE_XZ" value="Plane( 0, 1, 0, 0 )">
</constant>
<constant name="Z" value="Plane( 0, 0, 1, 0 )">
<constant name="PLANE_XY" value="Plane( 0, 0, 1, 0 )">
</constant>
</constants>
</class>

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@ -656,11 +656,11 @@
</member>
<member name="rendering/quality/directional_shadow/size.mobile" type="int" setter="" getter="">
</member>
<member name="rendering/quality/driver/driver_name" type="String" setter="" getter="">
</member>
<member name="rendering/quality/driver/driver_fallback" type="String" setter="" getter="">
Whether to allow falling back to other graphics drivers if the preferred driver is not available. Best means use the best working driver (this is the default). Never means never fall back to another driver even if it does not work. This means the project will not run if the preferred driver does not function.
</member>
<member name="rendering/quality/driver/driver_name" type="String" setter="" getter="">
</member>
<member name="rendering/quality/filters/anisotropic_filter_level" type="int" setter="" getter="">
Maximum Anisotropic filter level used for textures when anisotropy enabled.
</member>
@ -726,6 +726,8 @@
<member name="rendering/threads/thread_model" type="int" setter="" getter="">
Thread model for rendering. Rendering on a thread can vastly improve performance, but syncinc to the main thread can cause a bit more jitter.
</member>
<member name="rendering/vram_compression/import_bptc" type="bool" setter="" getter="">
</member>
<member name="rendering/vram_compression/import_etc" type="bool" setter="" getter="">
If the project uses this compression (usually low end mobile), texture importer will import these.
</member>

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@ -135,6 +135,10 @@
<member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to">
The ray's destination point, relative to the RayCast's [code]position[/code].
</member>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled">
</member>
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled">
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
</member>

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@ -134,6 +134,10 @@
<member name="cast_to" type="Vector2" setter="set_cast_to" getter="get_cast_to">
The ray's destination point, relative to the RayCast's [code]position[/code].
</member>
<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled">
</member>
<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled">
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
</member>

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@ -13,6 +13,10 @@
</demos>
<methods>
</methods>
<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin">
</member>
</members>
<constants>
</constants>
</class>

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@ -64,12 +64,12 @@
</member>
<member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="SpatialMaterial.DetailUV">
</member>
<member name="distance_fade_enable" type="bool" setter="set_distance_fade" getter="is_distance_fade_enabled">
</member>
<member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance">
</member>
<member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance">
</member>
<member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="SpatialMaterial.DistanceFadeMode">
</member>
<member name="emission" type="Color" setter="set_emission" getter="get_emission">
</member>
<member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature">
@ -376,5 +376,13 @@
</constant>
<constant name="EMISSION_OP_MULTIPLY" value="1" enum="EmissionOperator">
</constant>
<constant name="DISTANCE_FADE_DISABLED" value="0" enum="DistanceFadeMode">
</constant>
<constant name="DISTANCE_FADE_PIXEL_ALPHA" value="1" enum="DistanceFadeMode">
</constant>
<constant name="DISTANCE_FADE_PIXEL_DITHER" value="2" enum="DistanceFadeMode">
</constant>
<constant name="DISTANCE_FADE_OBJECT_DITHER" value="3" enum="DistanceFadeMode">
</constant>
</constants>
</class>

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@ -18,6 +18,14 @@
Returns a Rect2 representing the Sprite's boundary relative to its local coordinates.
</description>
</method>
<method name="is_pixel_opaque" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="pos" type="Vector2">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="centered" type="bool" setter="set_centered" getter="is_centered">

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@ -157,16 +157,6 @@
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
</description>
</method>
<method name="set_celld">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<argument index="1" name="data" type="Dictionary">
</argument>
<description>
</description>
</method>
<method name="set_cellv">
<return type="void">
</return>

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@ -215,6 +215,16 @@
<description>
</description>
</method>
<method name="tile_get_shape_offset" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<description>
</description>
</method>
<method name="tile_get_shape_one_way" qualifiers="const">
<return type="bool">
</return>
@ -389,6 +399,18 @@
<description>
</description>
</method>
<method name="tile_set_shape_offset">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<argument index="1" name="shape_id" type="int">
</argument>
<argument index="2" name="shape_offset" type="Vector2">
</argument>
<description>
</description>
</method>
<method name="tile_set_shape_one_way">
<return type="void">
</return>

0
doc/classes/UndoRedo.xml Executable file → Normal file
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@ -104,6 +104,12 @@
Returns [code]true[/code] if there are visible modals on-screen.
</description>
</method>
<method name="gui_is_dragging" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="input">
<return type="void">
</return>

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@ -212,9 +212,12 @@
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
</member>
<member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme">
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
</member>
<member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme">
Deprecated, use [member mesh_library] instead.
</member>
</members>
<constants>
<constant name="INVALID_CELL_ITEM" value="-1">