Make `AnimatedTexture.MAX_FRAMES` public

The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
This commit is contained in:
Andrii Doroshenko (Xrayez) 2020-08-30 23:44:41 +03:00
parent f10c3810bb
commit 528056a3c5
1 changed files with 2 additions and 1 deletions

View File

@ -632,11 +632,12 @@ class AnimatedTexture : public Texture2D {
//use readers writers lock for this, since its far more times read than written to //use readers writers lock for this, since its far more times read than written to
RWLock *rw_lock; RWLock *rw_lock;
private: public:
enum { enum {
MAX_FRAMES = 256 MAX_FRAMES = 256
}; };
private:
RID proxy_ph; RID proxy_ph;
RID proxy; RID proxy;