Document return value of yield() with signals
Fixes godotengine/godot-docs#1478
(cherry picked from commit 117c666fce
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@ -1137,8 +1137,9 @@
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<argument index="1" name="signal" type="String" default="""">
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<argument index="1" name="signal" type="String" default="""">
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</argument>
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</argument>
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<description>
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<description>
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Stops the function execution and returns the current state. Call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state.
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Stops the function execution and returns the current suspended state to the calling function.
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Returns anything that was passed to the resume function call. If passed an object and a signal, the execution is resumed when the object's signal is emitted.
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From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call.
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If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
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</description>
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</description>
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</method>
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</method>
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</methods>
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</methods>
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