Fix agent avoidance position not updated when entering SceneTree
Fixes agent avoidance position not updated when entering SceneTree.
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2ac4e3bb30
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5296b91592
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@ -151,6 +151,10 @@ void NavigationAgent2D::_notification(int p_what) {
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set_agent_parent(get_parent());
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set_physics_process_internal(true);
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if (agent_parent && avoidance_enabled) {
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NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
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}
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#ifdef DEBUG_ENABLED
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if (NavigationServer2D::get_singleton()->get_debug_enabled()) {
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debug_path_dirty = true;
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@ -63,6 +63,9 @@ void NavigationObstacle2D::_notification(int p_what) {
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case NOTIFICATION_POST_ENTER_TREE: {
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set_agent_parent(get_parent());
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set_physics_process_internal(true);
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if (parent_node2d && parent_node2d->is_inside_tree()) {
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NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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@ -154,6 +154,10 @@ void NavigationAgent3D::_notification(int p_what) {
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set_agent_parent(get_parent());
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set_physics_process_internal(true);
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if (agent_parent && avoidance_enabled) {
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NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
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}
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#ifdef DEBUG_ENABLED
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if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
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debug_path_dirty = true;
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@ -62,6 +62,9 @@ void NavigationObstacle3D::_notification(int p_what) {
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case NOTIFICATION_POST_ENTER_TREE: {
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set_agent_parent(get_parent());
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set_physics_process_internal(true);
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if (parent_node3d && parent_node3d->is_inside_tree()) {
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NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_position());
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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