Increase object snapping distances in the 3D editor

- Increase drag-and-drop snapping to 50 units
  (from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
  (from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
  (from 0.2 units).

(cherry picked from commit 7a3d0b79b4)
This commit is contained in:
Hugo Locurcio 2021-10-12 16:38:33 +02:00 committed by Rémi Verschelde
parent 0b5724514d
commit 52b16f0984
No known key found for this signature in database
GPG Key ID: C3336907360768E1
1 changed files with 3 additions and 3 deletions

View File

@ -3540,7 +3540,7 @@ void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node
}
Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const {
const float MAX_DISTANCE = 10;
const float MAX_DISTANCE = 50.0;
Vector3 world_ray = _get_ray(p_pos);
Vector3 world_pos = _get_ray_pos(p_pos);
@ -5972,7 +5972,7 @@ void SpatialEditor::snap_selected_nodes_to_floor() {
// We add a bit of margin to the from position to avoid it from snapping
// when the spatial is already on a floor and there's another floor under
// it
from = from + Vector3(0.0, 0.2, 0.0);
from = from + Vector3(0.0, 1, 0.0);
Dictionary d;
@ -5988,7 +5988,7 @@ void SpatialEditor::snap_selected_nodes_to_floor() {
Array keys = snap_data.keys();
// The maximum height an object can travel to be snapped
const float max_snap_height = 20.0;
const float max_snap_height = 500.0;
// Will be set to `true` if at least one node from the selection was successfully snapped
bool snapped_to_floor = false;