diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 648441e71cb..0edfaedc495 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -158,10 +158,12 @@ Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail layer. See [enum DetailUV] for options. - Distance at which the object fades fully and is no longer visible. + Distance at which the object appears fully opaque. + [b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than [code]distance_fade_min_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code]. - Distance at which the object starts to fade. If the object is less than this distance away it will appear normal. + Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible. + [b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than [code]distance_fade_max_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code]. Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s.