Revise implementation to match the implementation in `core`
Fixes: #88834
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@ -318,9 +318,9 @@ namespace Godot
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Vector3 ofs = _position + halfExtents;
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return ofs + new Vector3(
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dir.X > 0f ? -halfExtents.X : halfExtents.X,
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dir.Y > 0f ? -halfExtents.Y : halfExtents.Y,
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dir.Z > 0f ? -halfExtents.Z : halfExtents.Z);
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dir.X > 0f ? halfExtents.X : -halfExtents.X,
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dir.Y > 0f ? halfExtents.Y : -halfExtents.Y,
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dir.Z > 0f ? halfExtents.Z : -halfExtents.Z);
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}
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/// <summary>
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