Rename getters and signals on XR nodes to be consistant with input types

This commit is contained in:
Bastiaan Olij 2023-01-22 13:17:20 +11:00
parent c3539b4561
commit 52d4a56b3b
5 changed files with 61 additions and 44 deletions

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@ -13,11 +13,18 @@
<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
</tutorials>
<methods>
<method name="get_axis" qualifiers="const">
<return type="Vector2" />
<method name="get_float" qualifiers="const">
<return type="float" />
<param index="0" name="name" type="StringName" />
<description>
Returns a [Vector2] for the input with the given [param name]. This is used for thumbsticks and thumbpads found on many controllers.
Returns a numeric value for the input with the given [param name]. This is used for triggers and grip sensors.
</description>
</method>
<method name="get_input" qualifiers="const">
<return type="Variant" />
<param index="0" name="name" type="StringName" />
<description>
Returns a [Variant] for the input with the given [param name]. This works for any input type, the variant will be typed according to the actions configuration.
</description>
</method>
<method name="get_tracker_hand" qualifiers="const">
@ -26,11 +33,11 @@
Returns the hand holding this controller, if known. See [enum XRPositionalTracker.TrackerHand].
</description>
</method>
<method name="get_value" qualifiers="const">
<return type="float" />
<method name="get_vector2" qualifiers="const">
<return type="Vector2" />
<param index="0" name="name" type="StringName" />
<description>
Returns a numeric value for the input with the given [param name]. This is used for triggers and grip sensors.
Returns a [Vector2] for the input with the given [param name]. This is used for thumbsticks and thumbpads found on many controllers.
</description>
</method>
<method name="is_button_pressed" qualifiers="const">
@ -54,19 +61,19 @@
Emitted when a button on this controller is released.
</description>
</signal>
<signal name="input_axis_changed">
<param index="0" name="name" type="String" />
<param index="1" name="value" type="Vector2" />
<description>
Emitted when a thumbstick or thumbpad on this controller is moved.
</description>
</signal>
<signal name="input_value_changed">
<signal name="input_float_changed">
<param index="0" name="name" type="String" />
<param index="1" name="value" type="float" />
<description>
Emitted when a trigger or similar input on this controller changes value.
</description>
</signal>
<signal name="input_vector2_changed">
<param index="0" name="name" type="String" />
<param index="1" name="value" type="Vector2" />
<description>
Emitted when a thumbstick or thumbpad on this controller is moved.
</description>
</signal>
</signals>
</class>

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@ -92,20 +92,20 @@
Emitted when a button on this tracker is released.
</description>
</signal>
<signal name="input_axis_changed">
<param index="0" name="name" type="String" />
<param index="1" name="vector" type="Vector2" />
<description>
Emitted when a thumbstick or thumbpad on this tracker moves.
</description>
</signal>
<signal name="input_value_changed">
<signal name="input_float_changed">
<param index="0" name="name" type="String" />
<param index="1" name="value" type="float" />
<description>
Emitted when a trigger or similar input on this tracker changes value.
</description>
</signal>
<signal name="input_vector2_changed">
<param index="0" name="name" type="String" />
<param index="1" name="vector" type="Vector2" />
<description>
Emitted when a thumbstick or thumbpad on this tracker moves.
</description>
</signal>
<signal name="pose_changed">
<param index="0" name="pose" type="XRPose" />
<description>

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@ -432,15 +432,16 @@ PackedStringArray XRNode3D::get_configuration_warnings() const {
void XRController3D::_bind_methods() {
// passthroughs to information about our related joystick
ClassDB::bind_method(D_METHOD("is_button_pressed", "name"), &XRController3D::is_button_pressed);
ClassDB::bind_method(D_METHOD("get_value", "name"), &XRController3D::get_value);
ClassDB::bind_method(D_METHOD("get_axis", "name"), &XRController3D::get_axis);
ClassDB::bind_method(D_METHOD("get_input", "name"), &XRController3D::get_input);
ClassDB::bind_method(D_METHOD("get_float", "name"), &XRController3D::get_float);
ClassDB::bind_method(D_METHOD("get_vector2", "name"), &XRController3D::get_vector2);
ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
ADD_SIGNAL(MethodInfo("input_axis_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
ADD_SIGNAL(MethodInfo("input_float_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
ADD_SIGNAL(MethodInfo("input_vector2_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
};
void XRController3D::_bind_tracker() {
@ -449,8 +450,8 @@ void XRController3D::_bind_tracker() {
// bind to input signals
tracker->connect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
tracker->connect("button_released", callable_mp(this, &XRController3D::_button_released));
tracker->connect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
tracker->connect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
tracker->connect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed));
tracker->connect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed));
}
}
@ -459,8 +460,8 @@ void XRController3D::_unbind_tracker() {
// unbind input signals
tracker->disconnect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
tracker->disconnect("button_released", callable_mp(this, &XRController3D::_button_released));
tracker->disconnect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
tracker->disconnect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
tracker->disconnect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed));
tracker->disconnect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed));
}
XRNode3D::_unbind_tracker();
@ -476,14 +477,14 @@ void XRController3D::_button_released(const String &p_name) {
emit_signal(SNAME("button_released"), p_name);
}
void XRController3D::_input_value_changed(const String &p_name, float p_value) {
void XRController3D::_input_float_changed(const String &p_name, float p_value) {
// just pass it on...
emit_signal(SNAME("input_value_changed"), p_name, p_value);
emit_signal(SNAME("input_float_changed"), p_name, p_value);
}
void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
void XRController3D::_input_vector2_changed(const String &p_name, Vector2 p_value) {
// just pass it on...
emit_signal(SNAME("input_axis_changed"), p_name, p_value);
emit_signal(SNAME("input_vector2_changed"), p_name, p_value);
}
bool XRController3D::is_button_pressed(const StringName &p_name) const {
@ -496,7 +497,15 @@ bool XRController3D::is_button_pressed(const StringName &p_name) const {
}
}
float XRController3D::get_value(const StringName &p_name) const {
Variant XRController3D::get_input(const StringName &p_name) const {
if (tracker.is_valid()) {
return tracker->get_input(p_name);
} else {
return Variant();
}
}
float XRController3D::get_float(const StringName &p_name) const {
if (tracker.is_valid()) {
// Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
Variant input = tracker->get_input(p_name);
@ -517,7 +526,7 @@ float XRController3D::get_value(const StringName &p_name) const {
}
}
Vector2 XRController3D::get_axis(const StringName &p_name) const {
Vector2 XRController3D::get_vector2(const StringName &p_name) const {
if (tracker.is_valid()) {
// Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
Variant input = tracker->get_input(p_name);

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@ -131,13 +131,14 @@ protected:
void _button_pressed(const String &p_name);
void _button_released(const String &p_name);
void _input_value_changed(const String &p_name, float p_value);
void _input_axis_changed(const String &p_name, Vector2 p_value);
void _input_float_changed(const String &p_name, float p_value);
void _input_vector2_changed(const String &p_name, Vector2 p_value);
public:
bool is_button_pressed(const StringName &p_name) const;
float get_value(const StringName &p_name) const;
Vector2 get_axis(const StringName &p_name) const;
Variant get_input(const StringName &p_name) const;
float get_float(const StringName &p_name) const;
Vector2 get_vector2(const StringName &p_name) const;
XRPositionalTracker::TrackerHand get_tracker_hand() const;

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@ -67,8 +67,8 @@ void XRPositionalTracker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input", "name", "value"), &XRPositionalTracker::set_input);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
ADD_SIGNAL(MethodInfo("input_axis_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "vector")));
ADD_SIGNAL(MethodInfo("input_float_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
ADD_SIGNAL(MethodInfo("input_vector2_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "vector")));
ADD_SIGNAL(MethodInfo("profile_changed", PropertyInfo(Variant::STRING, "role")));
};
@ -203,12 +203,12 @@ void XRPositionalTracker::set_input(const StringName &p_action_name, const Varia
// TODO discuss whether we also want to create and emit an InputEventXRButton event
} break;
case Variant::FLOAT: {
emit_signal(SNAME("input_value_changed"), p_action_name, p_value);
emit_signal(SNAME("input_float_changed"), p_action_name, p_value);
// TODO discuss whether we also want to create and emit an InputEventXRValue event
} break;
case Variant::VECTOR2: {
emit_signal(SNAME("input_axis_changed"), p_action_name, p_value);
emit_signal(SNAME("input_vector2_changed"), p_action_name, p_value);
// TODO discuss whether we also want to create and emit an InputEventXRAxis event
} break;