Prevent crash attaching a script with no languages registered
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@ -2557,6 +2557,11 @@ void SceneTreeDock::_focus_node() {
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}
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void SceneTreeDock::attach_script_to_selected(bool p_extend) {
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if (ScriptServer::get_language_count() == 0) {
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EditorNode::get_singleton()->show_warning(TTR("Cannot attach a script: there are no languages registered.\nThis is probably because this editor was built with all language modules disabled."));
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return;
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}
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if (!profile_allow_script_editing) {
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return;
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}
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@ -783,7 +783,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
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gc->add_child(memnew(Label(TTR("Language:"))));
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gc->add_child(language_menu);
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default_language = 0;
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default_language = -1;
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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String lang = ScriptServer::get_language(i)->get_name();
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language_menu->add_item(lang);
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@ -791,8 +791,9 @@ ScriptCreateDialog::ScriptCreateDialog() {
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default_language = i;
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}
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}
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language_menu->select(default_language);
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if (default_language >= 0) {
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language_menu->select(default_language);
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}
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current_language = default_language;
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language_menu->connect("item_selected", callable_mp(this, &ScriptCreateDialog::_lang_changed));
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